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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-08-15
Add constant to vector function parameters that don't actually modify their i...
Ricard Rovira Cubeles
2021-08-13
Style: Cleanup code using `text_editor/completion/use_single_quotes`
Rémi Verschelde
2021-08-13
Merge pull request #51508 from AndreaCatania/mem-placement
Rémi Verschelde
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Refactors the memnew_placement.
AndreaCatania
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Use real_t and double where appropriate in Particles
Aaron Franke
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Resource: Remove unused `_use_builtin_script()` virtual method
Rémi Verschelde
2021-08-12
Fix multiple issues with CSGPolygon
Marcel Admiraal
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Merge pull request #51500 from timothyqiu/navmesh-doc
Rémi Verschelde
2021-08-11
Improve NavigationMesh typing, parameter validation and documentation
Haoyu Qiu
2021-08-11
Merge pull request #47378 from aaronfranke/use-input-enums
Rémi Verschelde
2021-08-11
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Rémi Verschelde
2021-08-11
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
Hendrik Brucker
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Fix crash when parsing Dictionary
kobewi
2021-08-10
Merge pull request #51457 from nekomatata/moving-platforms-3d
Rémi Verschelde
2021-08-09
Fix 3D moving platform logic
PouleyKetchoupp
2021-08-09
Some work on double support
Aaron Franke
2021-08-10
Merge pull request #51453 from Blackiris/fix-new-inherited-script
Rémi Verschelde
2021-08-09
Fix infinite loop when creating a newly inherited GdScript file
Julien Nguyen
2021-08-09
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Rémi Verschelde
2021-08-09
Fix applied rotation from moving platforms in move_and_slide
PouleyKetchoupp
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Merge pull request #51338 from V-Sekai/gltf-lights
Rémi Verschelde
2021-08-09
Merge pull request #51180 from RandomShaper/native_script_inherits
Rémi Verschelde
2021-08-09
Continue when glTF2 lights fail to parse.
K. S. Ernest (iFire) Lee
2021-08-08
[Text Server] Improve object (image/table) inline alignment.
bruvzg
2021-08-07
Merge pull request #51322 from raulsntos/fix-msbuild-exception
Rémi Verschelde
2021-08-07
Removes const from set functions on the Gizmos
AndreaCatania
2021-08-06
Ensure MSBuildPanel buttons are instantiated
Raul Santos
2021-08-06
Fix LSP completion crashing on scene-less scripts
Francois Belair
2021-08-06
HTML5: Fix warnings and re-enable `werror=yes` on CI
Rémi Verschelde
2021-08-06
Merge pull request #51283 from Razoric480/lsp-parse-from
Rémi Verschelde
2021-08-06
Merge pull request #51301 from Faless/mp/4.x_gd_default_rpc
Rémi Verschelde
2021-08-06
Merge pull request #51008 from raulsntos/csharp-renames
Rémi Verschelde
2021-08-06
[Net] Default @rpc annotation should be puppet, not master.
Fabio Alessandrelli
2021-08-06
[Net] Fix ENetMultiplayerPeer status during connection.
Fabio Alessandrelli
2021-08-05
Fix LSP parsing get_node only from the scene root
Francois Belair
2021-08-05
Reduce C# Dictionary internal calls
Raul Santos
2021-08-05
Add documentation to Dictionary in C#
Raul Santos
2021-08-05
Rename RotationQuaternion to be more similar to get_rotation_quaternion
Raul Santos
2021-08-05
Rename RandSeed to RandFromSeed and use ref param
Raul Santos
2021-08-05
Merge pull request #51247 from pycbouh/docs-extract-theme-items
Rémi Verschelde
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