Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-19 | Merge pull request #66087 from aaronfranke/gltf-minor-light | Rémi Verschelde | |
Minor enhancements to the GLTF module (lights and docs) | |||
2022-09-19 | Merge pull request #65879 from magian1127/4.0GenSDoc | Rémi Verschelde | |
inheritdoc the "///" comment from EventHandler to the generated event | |||
2022-09-18 | Minor enhancements to the GLTF module (lights and docs) | Aaron Franke | |
2022-09-18 | C#: inheritdoc the "///" comment from EventHandler to the generated event | Magian | |
2022-09-18 | Merge pull request #44143 from KoBeWi/callable_multiplayer | Rémi Verschelde | |
2022-09-18 | Port remaining connections to callable_mp | Tomasz Chabora | |
2022-09-18 | Merge pull request #62411 from willnationsdev/gdres-gdscript | Rémi Verschelde | |
Add GDScript resource export. | |||
2022-09-18 | Merge pull request #65979 from iwoithe/fix-onready-typo | Rémi Verschelde | |
change "no" to "not" in the @onready documentation | |||
2022-09-18 | Fix crash when executing `FontFile.get_face_count` | Haoyu Qiu | |
2022-09-18 | Merge pull request #65946 from antonWetzel/csharp-nd-array | Rémi Verschelde | |
Don't marshal multidimensional arrays | |||
2022-09-18 | Merge pull request #65945 from Faless/mp/4.x_nodes_warnings | Rémi Verschelde | |
[MP] Add warnings to spawner and synchronizer. | |||
2022-09-18 | Merge pull request #65877 from raulsntos/dotnet/signal-delegate-docs | Rémi Verschelde | |
Add documentation to signal delegates | |||
2022-09-17 | Add GDScript resource export. | willnationsdev | |
2022-09-17 | Spelling correction: change "no" to "not" | I Woithe | |
2022-09-17 | don't marshal multidimensional arrays | antonWetzel | |
2022-09-17 | [MP] Add warnings to spawner and synchronizer. | Fabio Alessandrelli | |
MultiplayerSpawner: - When spawn_path is invalid. - When the auto spawn list is empty and _spawn_custom is not overridden. Note: We remove the warning for placeholder scripts since there's no way of knowing if they have a certain method. MultiplayerSynchronizer: - When root_path is invalid. | |||
2022-09-16 | Merge pull request #65892 from konczg/fix_openxr_layer_composition_blending | Rémi Verschelde | |
Fix OpenXR layer composition blending | |||
2022-09-16 | Fix OpenXR layer composition blending | Gabor Koncz | |
2022-09-16 | Make `push_nupkgs_local` absolute | Raul Santos | |
Ensures the `push_nupkgs_local` argument in build_assemblies.py is an absolute path so the argument can be given as a relative path and it will be converted. | |||
2022-09-16 | C#: Add documentation to signal delegates | Raul Santos | |
2022-09-15 | Merge pull request #65152 from s77rt/fix-56343 | Rémi Verschelde | |
Fix GDScript preload fails in standalone build unless files are present in directory | |||
2022-09-15 | Merge pull request #65823 from raulsntos/dotnet/signal-docs | Ignacio Roldán Etcheverry | |
C#: Move signal documentation to the event | |||
2022-09-15 | Fix GDScript `preload` fails in standalone build unless files are present in ↵ | Abdelhafidh Belalia | |
directory Fixes #56343. | |||
2022-09-15 | C#: Move signal documentation to the event | Raul Santos | |
Move signal documentation from the delegate to the event and also deprecate the event if the signal is deprecated. | |||
2022-09-15 | Fix NuGet fallback folder packages | Raul Santos | |
- Creates a `Godot.Offline.Config` file to configurate NuGet with Godot's fallback folder. This is easier because now we can assume we can override the entire file since user config will likely be in the default `NuGet.Config` file or an additional `*.config` file. - Ensure the NuGet fallback folder is created at the same time it is added to the NuGet configuration so future builds don't fail. - Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder. - Add `.nupkg.metadata` file to packages in fallback folder. - Refer to `Godot.SourceGenerators` using the specific non-floating version since floating versions don't seem to work with fallbackPackageFolders. | |||
2022-09-14 | Merge pull request #65788 from bruvzg/macos_fix_dotnet_detection | Rémi Verschelde | |
[macOS, .NET] Fix dotnet binary detection. | |||
2022-09-14 | Merge pull request #65775 from smix8/navigation_baking_disabled_shapes_4.x | Rémi Verschelde | |
Exclude disabled StaticBody CollisionShapes from Navigationmesh baking | |||
2022-09-14 | [macOS, .NET] Fix dotnet binary detection. | bruvzg | |
2022-09-14 | Exclude disabled CollisionShapes from Navigationmesh baking | smix8 | |
Excludes disabled CollisionShapes from the geometry parsing for the NavigationMesh baking. | |||
2022-09-13 | do not load PackedScene from spawner until instantiating | Nathan Franke | |
2022-09-13 | [WebRTC] Expose more of the WebRTC API. | Fabio Alessandrelli | |
Add get_gathering_state() returning the iceGatheringState of the connection. Add get_signaling_state() returning the signalingState of the connection. Improve JS library. | |||
2022-09-13 | Merge pull request #65643 from voylin/fix_recurring_check_in_gdscript_cache.cpp | Rémi Verschelde | |
2022-09-13 | Merge pull request #65611 from Sarfraz-droid/Issue65602 | Rémi Verschelde | |
2022-09-13 | Merge pull request #65637 from Jummit/assert-example | Rémi Verschelde | |
2022-09-12 | Fix some errors affecting the Web editor | Rémi Verschelde | |
- Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702. | |||
2022-09-12 | [Multiplayer] Fix crash in spawner get_spawnable_scene. | Fabio Alessandrelli | |
2022-09-12 | Fix last_modified_time on scripts | Yuri Rubinsky | |
2022-09-11 | Fix for recurring check in gdscript_cach.cpp | Voylin | |
2022-09-11 | Remove outdated assert example | Jummit | |
2022-09-10 | Fix gltf 8 bone weights condition to check for the second joint array | Sarfraz | |
size. | |||
2022-09-09 | Merge pull request #64938 from YuriSizov/editor-scaled-icons | Rémi Verschelde | |
2022-09-09 | Merge pull request #65533 from neikeq/issue-65522 | Rémi Verschelde | |
2022-09-09 | Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty | Rémi Verschelde | |
2022-09-08 | Fix MacOS compiler flags in .NET module | Raul Santos | |
2022-09-08 | C#: Fix module builds for Windows 32-bit with mingw-w64 | Ignacio Roldán Etcheverry | |
The lambda was giving issues, so I re-wrote it as a static function. | |||
2022-09-08 | Make `Vector2i` values paired with `EDSCALE` be just `Vector2` | Michael Alexsander | |
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more | Rémi Verschelde | |
[Net] Rename "ssl" references to "tls" in methods and members. | |||
2022-09-08 | Merge pull request #64193 from smix8/navigation_gridmap_navmap_change_4.x | Rémi Verschelde | |
Add GridMap function to change navigation map for baked navigation regions | |||
2022-09-08 | Add GridMap function to change navigation map for baked navigation regions | smix8 | |
Adds function to change the navigation map for baked navigation regions. Before all cells with a baked navigation mesh were locked to the default navigation map of the world resource. |