summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Collapse)Author
2019-10-24Fix `inst2dict` calling to getters to retrieve valueAndrii Doroshenko (Xrayez)
Use `GDScriptInstance` to iterate through all members directly instead. This is similar to how `dict2inst` works and makes the serialization behaviour more consistent.
2019-10-22Merge pull request #32991 from Chaosus/fix_bug2Rémi Verschelde
Fix gridmap error spam at startup
2019-10-22Merge pull request #32969 from Nehluxhes/palette_vanishRémi Verschelde
Fix gridmap palette remaining invisible
2019-10-22Fix gridmap error spam at startupYuri Roubinsky
2019-10-22Merge pull request #32919 from vnen/gdscript-unused-argsRémi Verschelde
Fix wrong counting of function argument usage
2019-10-22Merge pull request #32903 from madmiraal/fix-27649-part9Rémi Verschelde
Remove duplicate valid value check in gdscript_tokenizer.cpp.
2019-10-22Merge pull request #32878 from EbbDrop/no_autocompletion_for_singeltonsRémi Verschelde
Fixes auto completion for singletons
2019-10-22Merge pull request #32893 from Nehluxhes/delete_gridmapRémi Verschelde
Disable gridmap selection actions when nothing is selected
2019-10-21Fix gridmap palette remaining invisibleNehluxhes
2019-10-21Merge pull request #32750 from Faless/js/fix_ws_refactorRémi Verschelde
Fix HTML5 build after 67a4c30.
2019-10-21Merge pull request #32863 from JFonS/navmesh_from_groupRémi Verschelde
Add option to create navmesh from objects in group
2019-10-19GDScript: Add _ prefix on class name in type compatibility checkGeorge Marques
This makes sure that the classes internally represented with an underscore (_) prefix, such as singletons, are still properly checked for inheritance in the ClassDB.
2019-10-19Fix wrong counting of function argument usageGeorge Marques
There's no need to subtract 1 from the assignment usages because it's not incremented anywhere else. Also put back the assignment with operators because they should not count as usage if the argument is on the left side.
2019-10-18Remove duplicate valid value check in gdscript_tokenizer.cpp.Marcel Admiraal
2019-10-18Disable gridmap selection actions when nothing is selectedNehluxhes
2019-10-17Fix autocompletion for singletonsEbbDrop
2019-10-16Trim protocol field from spaces in WS classes.Fabio Alessandrelli
2019-10-16Add option to create navmesh from objects in groupjfons
Adds a new NavigationMesh property to select which objects will be taken into account for the generation. By default it will use all the NavigationMeshInstance children to keep compatibility. The new modes allow to build the NavigationMesh from all the nodes belonging to a specific group, and optionally include their children too.
2019-10-15Fix HTML5 build after 67a4c30.Fabio Alessandrelli
I messed up a rebase and a commit was partly skipped
2019-10-15Merge pull request #32830 from ↵Rémi Verschelde
timoschwarzer/remove-redundant-compiler-directives Remove redundant compiler directives
2019-10-15Merge pull request #32820 from qarmin/small_fixes_static_analyzerRémi Verschelde
Small fixes to redundand code, copy paste bugs
2019-10-14Remove redundant compiler directivesTimo Schwarzer
Closes #32817
2019-10-14Small fixes to redundand code, copy paste bugsqarmin
2019-10-14Call activate function when setting RigidBodyBullet activation state.Marcel Admiraal
2019-10-12C#: Fix regression from #32732 caused a crash on domain reloadIgnacio Etcheverry
2019-10-12Merge pull request #32641 from nekomatata/change-collision-layerRémi Verschelde
Fixed RigidBody stuttering when changing collision layer/mask
2019-10-11Mono: Fix template build after #32732Rémi Verschelde
2019-10-11Merge pull request #32591 from HaSa1002/lsp-fatal-crashRémi Verschelde
fix #32588 out of range crash in language server
2019-10-11fix #32588 crash in language serverHaSa1002
2019-10-11doc: Sync classref with current sourceRémi Verschelde
2019-10-11Merge pull request #32683 from Faless/ws/improve_prRémi Verschelde
WebSocket improvements, SSL server, custom headers.
2019-10-11C#: Fix detection of outdated release Godot API assembliesIgnacio Etcheverry
2019-10-10Decrease polling frequency to 20 Hz in the GDScript language serverHugo Locurcio
This decreases the language server's CPU usage.
2019-10-10Remove dependency on the editor directory being in the build's include path.Marcel Admiraal
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
2019-10-09Merge pull request #32673 from aaronfranke/vs-inheritanceRémi Verschelde
Make VisualScript check inheritance for port info
2019-10-09Merge pull request #32684 from Faless/crypto/self_signed_cert_key_checkRémi Verschelde
Fix crash when passing invalid key to Crypto.
2019-10-09Fix crash when passing invalid key to Crypto.Fabio Alessandrelli
In generate_self_signed_certificate
2019-10-09Document all this new improvements.Fabio Alessandrelli
2019-10-09Custom headers support in WebSocketClient.Fabio Alessandrelli
This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09Implement WebSocketServer SSL support.Fabio Alessandrelli
2019-10-09WebSocketClient can now use custom SSL certificateFabio Alessandrelli
Via the `trusted_ssl_certificate` property.
2019-10-09Re-implement WebSocket get host/port.Fabio Alessandrelli
Was lost during library switch
2019-10-09Merge pull request #32671 from GodotExplorer/lsp-send-godot-class-treeRémi Verschelde
lsp: Send godot class tree to clients
2019-10-09Make VisualScript check inheritance for port infoAaron Franke
2019-10-09lsp: Send godot class tree to clientsGeequlim
2019-10-09lsp: Fix signature of void returned functions in native methodsGeequlim
2019-10-08Fixed RigidBody stuttering when changing collision layer/maskPouleyKetchoupp
- Changing collision layer/mask now only updates the broadphase proxy to avoid the velocity to be reset each time (also avoids unnecessary computations) - No rigid body update at all when the collision layer/mask stays the same - Same changes for Area for optimization purpose Fixes #32577
2019-10-07Document the GDNative singleton method prefix being changeableHugo Locurcio
This also tweaks error messages to remove hardcoded references to the default `godot_` prefix.
2019-10-06Document GDNativeLibrarysheepandshepherd
2019-10-05Fixed some obvious typos in error messagesnoname1477
In some errors, there were closing quotation marks but no opening (e. g. "Unable to iterate on object of type " + Variant::get_type_name(container->get_type()) + "'."