Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-11 | Merge pull request #49312 from RandomShaper/reference_to_ref_count | Rémi Verschelde | |
Rename `Reference` to `RefCounted` | |||
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde | |
Implement lossless WebP encoding | |||
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor | |
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Merge pull request #34566 from Heikki00/34541_to_json_precision | Rémi Verschelde | |
Increased String::num default decimal precision | |||
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-11 | Merge pull request #48253 from lyuma/fix_gdscript_export | Rémi Verschelde | |
Fix @export and prevent non-exportable References from being exported. | |||
2021-06-11 | Merge pull request #49499 from cptchuckles/fix-var2str-sigil | Rémi Verschelde | |
Let var2str display StringName with correct sigil | |||
2021-06-10 | Fix regression from 160c260 causing export of non-@export properties. | Lyuma | |
2021-06-10 | Let var2str display StringName with correct sigil | Jonathan Gollnick | |
2021-06-10 | [CTL] Improve font fallback order selection. | bruvzg | |
2021-06-09 | Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace | Rémi Verschelde | |
Move FindReplaceBar out of CodeTextEditor | |||
2021-06-09 | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | |
update property selector's icon list | |||
2021-06-09 | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | |
2021-06-08 | Move FindReplaceBar out of CodeTextEditor | kobewi | |
2021-06-08 | Rename missing shortcut names in visual script editor | Jonas Bernemann | |
With the change of the shortcuts for common actions like delete, copy and paste the delete menu items in the visual script editor for members where missing because of a missing shortcut. | |||
2021-06-07 | Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations | Rémi Verschelde | |
Highlight annotations in the GDScript syntax highlighter | |||
2021-06-07 | Merge pull request #49221 from Faless/mp/4.x_rpc_refactor | Rémi Verschelde | |
[Net] Refactor RPCs, remove RSETs | |||
2021-06-07 | Style: Cleanup uses of double spaces between words | Rémi Verschelde | |
Or after punctuation. Tried to leave third-party stuff alone, unless it has been heavily modified for Godot. | |||
2021-06-06 | Highlight annotations in the GDScript syntax highlighter | Hugo Locurcio | |
By default, a orange color is used to highlight annotations in the script editor. | |||
2021-06-06 | Fixed color for node headers in visual scripts | Yuri Roubinsky | |
2021-06-05 | Merge pull request #45364 from madmiraal/rename-quat | Rémi Verschelde | |
Rename Quat to Quaternion | |||
2021-06-05 | Merge pull request #49319 from madmiraal/add-missing-mono-overrides | Rémi Verschelde | |
Add missing override keyword to CSharpLanguage::is_control_flow_keyword() | |||
2021-06-04 | More explanatory names for RigidBody modes | PouleyKetchoupp | |
MODE_DYNAMIC instead of MODE_RIGID MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED (MODE_CHARACTER was forcing the body not to sleep, which is redundant with can_sleep and wasn't done in Bullet). | |||
2021-06-04 | Add missing override keyword to CSharpLanguage::is_control_flow_keyword() | Marcel Admiraal | |
2021-06-04 | Rename Quat to Quaternion | Marcel Admiraal | |
2021-06-04 | Merge pull request #49297 from aaronfranke/anim-type-tr3d | Rémi Verschelde | |
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | |||
2021-06-04 | Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D | Bastiaan Olij | |
2021-06-03 | Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D | Aaron Franke | |
2021-06-03 | Disable 3D-only modules when 3D is disabled | Aaron Franke | |
2021-06-03 | Merge pull request #38430 from aaronfranke/transform3d | Rémi Verschelde | |
2021-06-03 | Allow clamping vectors and colors | Aaron Franke | |
2021-06-03 | Rename Vector2 clamped to limit_length and add limit_length to Vector3 | Aaron Franke | |
2021-06-03 | Rename `String.is_abs_path()` to `String.is_absolute_path()` | Hugo Locurcio | |
This is more consistent with `NodePath.is_absolute()`. | |||
2021-06-03 | Update documentation for Transform3D | Aaron Franke | |
2021-06-03 | Rename Transform to Transform3D in GDNative | Aaron Franke | |
2021-06-03 | Rename files and the exposed name for Transform3D | Aaron Franke | |
2021-06-03 | Rename Variant TRANSFORM to TRANSFORM3D | Aaron Franke | |
Also _transform to _transform3d | |||
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-06-01 | [Net] Refactor RPCs, remove RSETs | Fabio Alessandrelli | |
In this PR: - Removed rset - rpc_config can now optionally configure transfer mode (reliable/unreliable/ordered) and channel (channels are not actually implemented yet.) - Refactor how the RPC id is computed to minimize the logic in Node and scripts that now only needs a single `get_rpc_methods` function. | |||
2021-06-01 | Remove server platform | Fabio Alessandrelli | |
2021-06-01 | Merge pull request #49067 from JFonS/fix_gcc_warnings | Rémi Verschelde | |
Fix some warnings raised by GCC-11.1 | |||
2021-05-31 | Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default | Rémi Verschelde | |
Rename the bundled text editor themes for consistency with themes | |||
2021-05-31 | Rename the bundled text editor themes for consistency with themes | Hugo Locurcio | |
The Adaptive text editor theme is the default, and has therefore been renamed Default for consistency with the Default theme preset. It keeps its automatic dark/light switch status. The Default text editor theme was actually a legacy Godot 2-style theme, so it has been renamed to Godot 2 to match the theme preset. Its background color has been changed to be a constant opaque color, since the new editor theme made the theme look less good on a translucent background. The previous background color on light theme also lacked contrast. | |||
2021-05-31 | Merge pull request #49194 from madmiraal/fix-43544 | Rémi Verschelde | |
Fix UV mapping on CSGSphere | |||
2021-05-31 | Merge pull request #49191 from ↵ | Rémi Verschelde | |
pfertyk/issue-46020-pluginscript-instance-has-crashes-godot Check for _language in PluginScript.instance_has | |||
2021-05-31 | Implement shader caching | reduz | |
* Shader compilation is now cached. Subsequent loads take less than a millisecond. * Improved game, editor and project manager startup time. * Editor uses .godot/shader_cache to store shaders. * Game uses user://shader_cache * Project manager uses $config_dir/shader_cache * Options to tweak shader caching in project settings. * Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled). * Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated). * Added shader compression with SMOLV: https://github.com/aras-p/smol-v | |||
2021-05-31 | Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones | Rémi Verschelde | |
gltf: Fix mesh nodes which are also bones. |