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2018-01-26Mono: Don't defer call to dispose queue objects when finalizing domainIgnacio Etcheverry
It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702).
2018-01-25Mono: Fix NodePath and RID bindingsIgnacio Etcheverry
2018-01-25doc: Fix references to online tutorials after godotengine/godot-docs#1015Rémi Verschelde
2018-01-25doc: Sync with current sourceRémi Verschelde
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
2018-01-24- Improves portability in joystick buttons enumAriel Manzur
- Fixes linking bug in modules split library
2018-01-24Improved stabilization of ray shape in BulletAndrea Catania
2018-01-24Merge pull request #16016 from neikeq/issue-13316Ignacio Etcheverry
Fix CSharpInstance::call not initializing CallError
2018-01-24Fix CSharpInstance::call not initializing CallErrorIgnacio Etcheverry
2018-01-23SignalAwaiter::_signal_callback was calling the thunk with a wrong pointerPaul Joannon
2018-01-22Merge pull request #15972 from akien-mga/mono-warningRémi Verschelde
Mono: Display opt-out warning in editor about WIP status
2018-01-22Mono: Display opt-out warning in editor about WIP statusRémi Verschelde
This ensures that all users of the Mono flavour of Godot 3.0 are aware of its current shortcomings (no export, crashes and usability issues). The dialog is shown each time the editor is started, until the checkbox is disabled (i.e. until users will have actually read it). Fixes #15956.
2018-01-22RID cached class was wrong (mono)Paul Joannon
2018-01-22Merge pull request #15949 from MarianoGnu/issue_15743Rémi Verschelde
Prevent prompting unexpected errors on Bullet's RigidBody. Attemps to fix #15743
2018-01-21attemp to fix #15743Mariano Suligoy
2018-01-21fix GDMonoProperty::set_valuePaul Joannon
was calling getter and not setter should close #15387
2018-01-21GDScript: always call ResourceLoader::load() in non-completion modeBernhard Liebl
2018-01-20Allow shadowing class members with local variables in GDScript, closes #15896Juan Linietsky
2018-01-19SCsub: fix mixed indentationPoommetee Ketson
2018-01-18adding option to split modules libraryAriel Manzur
2018-01-18Merge pull request #15849 from poke1024/preload-completionRémi Verschelde
GDScript: fix autocompletion for preload() (issue 15766)
2018-01-18Suppress errors on autocompletion for preload()Bernhard Liebl
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18GDScript: fix autocompletion for preload() (issue 15766)Bernhard Liebl
2018-01-18Merge pull request #15837 from KellyThomas/patch-2Rémi Verschelde
remove usage of C#7 in DebuggingUtils.cs for compatibility with 2015 Build Tools
2018-01-18[GDNative] fix NativeScript false negative errorkarroffel
2018-01-18Merge pull request #15836 from karroffel/gdnative-more-fixes-hopefullyRémi Verschelde
[GDNative] fix #15723
2018-01-18remove c#7 features for compatibility with 2015 Build ToolsKelly Thomas
https://github.com/godotengine/godot/issues/15742
2018-01-18[GDNative] fix #15723karroffel
2018-01-18remove an unneeded marshalling functionPaul Joannon
`Variant mono_object_to_variant(MonoObject*, const ManagedType&)`
2018-01-18fix marshalling when a function is returning an object from c#Paul Joannon
2018-01-18Added GDNative copy constructor for PoolVectors Read and WriteMarc Gilleron
2018-01-17Merge pull request #15761 from touilleMan/pluginscript-improve-inheritanceRémi Verschelde
[GDnative] Improve inheritance system in gdnative pluginscript
2018-01-17doc: Replace some more "val" with "value" + syncRémi Verschelde
2018-01-16Fixes for parameter names of builtin functions in visual scripts/coreChaosus
2018-01-16Merge pull request #15777 from AndreaCatania/p2Rémi Verschelde
Fixed bullet physics body shape scaling
2018-01-16Fixed bullet physics body shape scalingAndreaCatania
2018-01-16Improve inheritance system in gdnative pluginscriptEmmanuel Leblond
2018-01-15Filled tutorial field in most relevent classes.Juan Linietsky
Added tutorial display in doc.
2018-01-15Make sure PropertyHint matches in the VisualScript editor.K. S. Ernest (iFire) Lee
2018-01-14[GDNative] fix two crashes with NativeScriptkarroffel
2018-01-14[GDNative] fix editor crash with NativeScriptkarroffel
2018-01-13[GDNative] cache API hasheskarroffel
2018-01-13SCons: Allow unbundling bullet on Linux (only 2.87+)Rémi Verschelde
2018-01-13bullet: Streamline bundling, remove extraneous src/ folderRémi Verschelde
Document version and how to extract sources in thirdparty/README.md. Drop unnecessary CMake and Premake files. Simplify SCsub, drop unused one.
2018-01-13doc: Update version string in XMLRémi Verschelde
2018-01-12Merge pull request #15630 from neikeq/issue-15454Rémi Verschelde
Mono: StackFrame and MonoDevelop crash fixes
2018-01-12Mono: Some StackTrace to StackInfo[] fixesIgnacio Etcheverry
- Sometimes `StackFrame.GetMethod()` returns null (e.g.: latest frame of a `MissingMethodException`). Still not sure what to do with that frame (maybe skip it), but at least it no longer fails. - Skip `CSharpLanguage::debug_get_current_stack_info()` if an error is printed from `GDMonoUtils::update_corlib_cache()`. - Fix crash when calling `GDMonoUtils::print_unhandled_exception(exc)` if there is no ScriptDebugger attached.
2018-01-12Mono: Fix starting MonoDevelop process from the wrong appdomainIgnacio Etcheverry
2018-01-12Merge pull request #15628 from endragor/fix-gdnative-charstringsRémi Verschelde
Fix GDNative procedures returning godot_char_string
2018-01-12Fix GDNative procedures returning godot_char_stringRuslan Mustakov