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2020-02-21Fix multiple issues with CSG module.Marcel Admiraal
- Replaces BuildPoly with Build2DFaces, which creates faces as each pair of face intersections are processed, instead of trying to create them after all the intersections are processed. Ensures that faces are merged when possible, and removes degenerate triangles. - Treats the child as inside the parent when faces are coplanar. - General clean up of csg.h and csg.cpp.
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli
2020-02-20Migrating language server from Websockets to raw TCPof9
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-19GDScript: Remove self static reference and create one on callsGeorge Marques
This is needed because of the new changes to Variant. The reference counter is increased by adding it to a Variant, which means no GDScript will be freed (or will be double freed if manually freed somewhere).
2020-02-18Fix compilation warnings and re-enable werror=yes on TravisRémi Verschelde
Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings raised by GCC 8 and 9. Fix -Wunused-function, -Wunused-private-field and -Wtautological-constant-out-of-range-compare raised by Clang. Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison operation). GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising errors and will thus not abort compilation with `werror=yes`. Treat glslang headers are system headers to avoid raising warnings. Re-enables us to build with `werror=yes` on Linux and macOS, thus catching warnings that would be introduced by new code. Fixes #36132.
2020-02-18Added utility functions to the new NavigationServer:Andrea Catania
- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false); - Vector3 get_closest_point(const Vector3 &p_point); - Vector3 get_closest_point_normal(const Vector3 &p_point); - Object *get_closest_point_owner(const Vector3 &p_point);
2020-02-18Merge pull request #36296 from Faless/dtls/enet_vulkanRémi Verschelde
DTLS support + optional ENet encryption
2020-02-18doc: Sync classref with current sourceRémi Verschelde
Handle removal of Pool*Array types and other recent changes.
2020-02-18Mono: Fix build after ObjectID and Texture2D changesRémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-17Add documentation for new DTLS features.Fabio Alessandrelli
2020-02-17NetworkedMultiplayerENet dtls support.Fabio Alessandrelli
2020-02-17New PacketPeerDTLS and DTLSServer classes.Fabio Alessandrelli
Custom instance implementation via the mbedtls module.
2020-02-16Move mbedlts print func to SSLMbedTLSContext.Fabio Alessandrelli
2020-02-15Merge pull request #35862 from Calinou/improve-enet-error-messagesRémi Verschelde
Improve error explanations related to NetworkedMultiplayerENet
2020-02-15Merge pull request #36250 from Faless/ws/fix_js_statusRémi Verschelde
Fix EMWSClient::get_connection_status()
2020-02-15Fix EMWSClient::get_connection_status(), try catchFabio Alessandrelli
2020-02-15Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.Juan Linietsky
2020-02-15Fixes memory leaks in GdNavigationServer and RasterizerSceneHighEndRDHaoyu Qiu
2020-02-14Fix various GCC compilation warnings after Vulkan mergeRémi Verschelde
Part of #36132.
2020-02-13basis_universal: Update to upstream commit from Jan 4, 2020Rémi Verschelde
BinomialLLC/basis_universal@895ee8ee7e04f22267f8d16d46de04d5a01d63ac.
2020-02-13Merge pull request #36175 from akien-mga/remove-more-deprecated-stuffRémi Verschelde
Remove deprecated methods and code
2020-02-13Merge pull request #36163 from akien-mga/gdnative-godot_int-int64_tRémi Verschelde
GDNative: Make godot_int an int64_t
2020-02-13Remove more deprecated methods and codeRémi Verschelde
2020-02-13Merge pull request #36174 from akien-mga/byebye-openghell-3Rémi Verschelde
Remove obsolete GLES3 backend
2020-02-13Remove obsolete GLES3 backendRémi Verschelde
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs!
2020-02-13Remove deprecated sync and slave networking keywordsRémi Verschelde
Those keywords were deprecated for 3.1 in #22087. Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-12Merge pull request #36142 from akien-mga/remove-deprecated-decimalsRémi Verschelde
Remove deprecated decimals builtin
2020-02-12GDNative: Make godot_int an int64_tRémi Verschelde
Redo of the change in cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92 that caused a build issue, with the extra change needed to 'godot_arvr_blit'.
2020-02-12Fix Mono and GDNative builds after changes to ObjectIDRémi Verschelde
Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92. The Mono change is actually a bugfix (used the int instead of ObjectID by mistake). The GDNative change is a temporary revert until a more exhaustive approach is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
2020-02-12ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵Juan Linietsky
32 bits.
2020-02-12Merge pull request #35522 from AndreaCatania/rpc_opt_2Rémi Verschelde
Optmized data sent during RPC and RSet calls.
2020-02-12Merge pull request #36138 from GodotExplorer/fix-vscode1.42-hover-4.0Rémi Verschelde
Fix hover symbol content position
2020-02-12Remove deprecated decimals builtinRémi Verschelde
Replaced by 'step_decimals' in 3.2 via #21425.
2020-02-12Optmized data sent during RPC and RSet calls.Andrea Catania
- Now is sent the method ID rather the full function name. - The passed IDs (Node and Method) are compressed so to use less possible space. - The variant (INT and BOOL) is now encoded and compressed so to use much less data. - Optimized RPCMode retrieval for GDScript functions. - Added checksum to assert the methods are the same across peers. This work has been kindly sponsored by IMVU.
2020-02-12Merge pull request #36135 from akien-mga/doc-updateRémi Verschelde
doc: Sync classref with current source
2020-02-12doc: Sync classref with current sourceRémi Verschelde
Lots of internal API changes and some docstrings were lost in the conversion. I manually salvaged many of them but for all the rendering-related ones, an additional pass is needed. Added missing enum bindings in BaseMaterial3D and VisualServer.
2020-02-12Remove deprecated Color::grayHanif Bin Ariffin
It was marked to be removed in Godot 3.1. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12Fix hover symbol content positiongeequlim
2020-02-11Fix assign instead of comparison in image_save_tinyexr.cpp.Marcel Admiraal
2020-02-11Vulkan: Move thirdparty code out of drivers, style fixesRémi Verschelde
- `vk_enum_string_helper.h` is a generated file taken from the SDK (Vulkan-ValidationLayers). - `vk_mem_alloc.h` is a library from GPUOpen: https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11Fix code formatting issues and VS compilationRémi Verschelde
Also temporarily disable multicheck build so that we get a full build even when there are style issues on Vulkan. Fixes #33356.
2020-02-11Fix Vector3 ambiguities and out of bounds init.bruvzg
2020-02-11basis_universal: Use proper basisu_transcoder.h header, fixes Clang buildRémi Verschelde
Also renames bu to basisu to be more explicit and match upstream name.
2020-02-11Fixes to Basis Universal.Juan Linietsky
2020-02-11glslang: Disable warnings and allow unbundlingRémi Verschelde
2020-02-11basis_universal: Fix py3 build and document license and provenanceRémi Verschelde
Also drop unneeded files. Fix build with MinGW. Closes #32384.
2020-02-11Rewritten StreamTexture for better code reuse, added basis universal supportJuan Linietsky
2020-02-11Modernized default 3D material, fixes material bugs.Juan Linietsky