Age | Commit message (Collapse) | Author |
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- Replaces BuildPoly with Build2DFaces, which creates faces as each
pair of face intersections are processed, instead of trying to create
them after all the intersections are processed. Ensures that faces are
merged when possible, and removes degenerate triangles.
- Treats the child as inside the parent when faces are coplanar.
- General clean up of csg.h and csg.cpp.
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objects and made them default.
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This is needed because of the new changes to Variant. The reference
counter is increased by adding it to a Variant, which means no GDScript
will be freed (or will be double freed if manually freed somewhere).
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Fix -Wunused-variable, -Wunused-but-set-variable and -Wswitch warnings
raised by GCC 8 and 9.
Fix -Wunused-function, -Wunused-private-field and
-Wtautological-constant-out-of-range-compare raised by Clang.
Fix MSVC 2019 warning C4804 (unsafe use of type 'bool' in comparison
operation).
GCC -Wcpp warnings/Clang -W#warnings (`#warning`) are no longer raising
errors and will thus not abort compilation with `werror=yes`.
Treat glslang headers are system headers to avoid raising warnings.
Re-enables us to build with `werror=yes` on Linux and macOS, thus
catching warnings that would be introduced by new code.
Fixes #36132.
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- Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool &p_use_collision = false);
- Vector3 get_closest_point(const Vector3 &p_point);
- Vector3 get_closest_point_normal(const Vector3 &p_point);
- Object *get_closest_point_owner(const Vector3 &p_point);
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DTLS support + optional ENet encryption
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Handle removal of Pool*Array types and other recent changes.
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Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
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Custom instance implementation via the mbedtls module.
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Improve error explanations related to NetworkedMultiplayerENet
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Fix EMWSClient::get_connection_status()
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Part of #36132.
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BinomialLLC/basis_universal@895ee8ee7e04f22267f8d16d46de04d5a01d63ac.
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Remove deprecated methods and code
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GDNative: Make godot_int an int64_t
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Remove obsolete GLES3 backend
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Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.
The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.
Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.
So long, OpenGL driver bugs!
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Those keywords were deprecated for 3.1 in #22087.
Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
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Remove deprecated decimals builtin
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Redo of the change in cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92
that caused a build issue, with the extra change needed to
'godot_arvr_blit'.
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Issues caused by cf8c679a23b21d6c6f29cba6a54eaa2eed88bf92.
The Mono change is actually a bugfix (used the int instead of ObjectID
by mistake).
The GDNative change is a temporary revert until a more exhaustive approach
is taken to make 'godot_int' 64-bit, is confirmed wanted by GDNative users.
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32 bits.
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Optmized data sent during RPC and RSet calls.
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Fix hover symbol content position
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Replaced by 'step_decimals' in 3.2 via #21425.
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- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.
This work has been kindly sponsored by IMVU.
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doc: Sync classref with current source
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Lots of internal API changes and some docstrings were lost in the conversion.
I manually salvaged many of them but for all the rendering-related ones, an
additional pass is needed.
Added missing enum bindings in BaseMaterial3D and VisualServer.
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It was marked to be removed in Godot 3.1.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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- `vk_enum_string_helper.h` is a generated file taken from the SDK
(Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
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Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.
Fixes #33356.
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Also renames bu to basisu to be more explicit and match upstream name.
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Also drop unneeded files.
Fix build with MinGW. Closes #32384.
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