Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | Merge pull request #72305 from dalexeev/gfs-fix-export-enum | Rémi Verschelde | |
GDScript: Fix `@export_enum` works only with `int` | |||
2023-01-30 | Fix various typos with codespell | Rémi Verschelde | |
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com> | |||
2023-01-30 | Merge pull request #72325 from raulsntos/dotnet/fix-72321 | Rémi Verschelde | |
C#: Fix `Rotated` and `RotatedLocal` | |||
2023-01-30 | Merge pull request #71995 from Faless/net/4.x_tls_verify | Rémi Verschelde | |
[NET] Refactor TLS configuration. | |||
2023-01-30 | Merge pull request #72342 from TokageItLab/immutabletrack | Rémi Verschelde | |
Add remove immutable tracks option to glTF importer | |||
2023-01-30 | GDScript: Fix `@export_enum` works only with `int` | Danil Alexeev | |
2023-01-30 | Merge pull request #72315 from raulsntos/dotnet/transform2d-skew | Rémi Verschelde | |
C#: Add `Skew` to `Transform2D` and fix `InterpolateWith` | |||
2023-01-30 | Merge pull request #72310 from Geometror/allow-disabling-noise-normalization | Rémi Verschelde | |
[Noise/NoiseTexture2D] Allow disabling normalization | |||
2023-01-30 | Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations | Rémi Verschelde | |
GDScript: Fix broken export group annotations | |||
2023-01-30 | Add remove immutable tracks option to glTF importer | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2023-01-29 | C#: Fix `Rotated` and `RotatedLocal` | Raul Santos | |
Implementation was interchanged. | |||
2023-01-29 | C#: Add `Skew` to `Transform2D` and fix `InterpolateWith` | Raul Santos | |
- Add `Skew` property to `Transform2D`. - Fix `InterpolateWith` in `Transform2D` to support skewed transforms. | |||
2023-01-29 | [Noise/NoiseTexture2D] Allow disabling normalization | Hendrik Brucker | |
2023-01-29 | Allow unicode identifier in GDScript syntax highlighter | Haoyu Qiu | |
2023-01-29 | Merge pull request #72285 from vnen/gdscript-variable-match | Rémi Verschelde | |
GDScript: Allow variables in match patterns | |||
2023-01-29 | Merge pull request #72286 from vnen/gdscript-native-static-call-crash | Rémi Verschelde | |
GDScript: Avoid calling non-static methods on native classes | |||
2023-01-29 | Merge pull request #71844 from vonagam/fix-constant-conversions | Rémi Verschelde | |
GDScript: Fix constant conversions | |||
2023-01-28 | GDScript: Avoid calling non-static methods on native classes | George Marques | |
2023-01-28 | GDScript: Allow variables in match patterns | George Marques | |
To restore an ability available in 3.x and reduce compatibility changes. | |||
2023-01-29 | GDScript: Fix constant conversions | Dmitrii Maganov | |
2023-01-28 | GDScript: Fix implicit conversions for function returns | Dmitrii Maganov | |
2023-01-28 | GDScript: Fix test from #69163 after annotations change | Rémi Verschelde | |
2023-01-28 | Merge pull request #72228 from DarkKilauea/nav-agent-callable | Rémi Verschelde | |
Use Callable for Navigation Agent callbacks | |||
2023-01-28 | Merge pull request #72205 from raulsntos/dotnet/proxy-class | Rémi Verschelde | |
Fix lookup of C# types by their engine name | |||
2023-01-28 | Merge pull request #71992 from raulsntos/dotnet/rect-alt | Rémi Verschelde | |
C#: Remove `GetArea` and `GetVolume` methods | |||
2023-01-28 | Merge pull request #69163 from vonagam/variant-safe-lines | Rémi Verschelde | |
GDScript: Fix wrong marking of some lines related to Variant as unsafe | |||
2023-01-28 | [Net] Remove StreamPeerTLS.blocking_handshake option. | Fabio Alessandrelli | |
Which was unused internally, and can be replaced by: ``` while tls.get_status() == tls.STATUS_HANDSHAKING: tls.poll() ``` | |||
2023-01-28 | [NET] Refactor TLS configuration. | Fabio Alessandrelli | |
Use a TLSOptions configuration object which is created via static functions. - "TLSOptions.client": uses the standard CA and common name verification. - "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified) - "TLSOptions.server": is the standard server configuration (chain + key) This will allow us to expand the TLS configuration options to include e.g. mutual authentication without bloating the classes that uses StreamPeerTLS and PacketPeerDTLS as underlying peers. | |||
2023-01-27 | Use Callable for Navigation Agent callbacks | Josh Jones | |
2023-01-27 | Fix lookup of C# types by their engine name | Raul Santos | |
2023-01-27 | Merge pull request #72182 from raulsntos/dotnet/remove-obsolete-stringextensions | Rémi Verschelde | |
C#: Remove obsolete StringExtensions methods | |||
2023-01-27 | Merge pull request #71986 from raulsntos/dotnet/readonly-collections | Rémi Verschelde | |
C#: Implement readonly-ness in Array and Dictionary | |||
2023-01-27 | C#: Remove `GetArea` and `GetVolume` methods | Raul Santos | |
- Remove `GetArea` method in favor of the `Area` property in Rect2{i}. - Replace `GetVolume` method with a `Volume` property in AABB. | |||
2023-01-27 | C#: Remove obsolete StringExtensions methods | Raul Santos | |
2023-01-27 | Merge pull request #72111 from raulsntos/method-info-metadata | Rémi Verschelde | |
Add `GodotTypeInfo::Metadata` to `MethodInfo` | |||
2023-01-27 | C#: Implement readonly-ness in Array and Dictionary | Raul Santos | |
- Expose `IsReadOnly` and add `MakeReadOnly` method. | |||
2023-01-27 | GDScript: Fix broken export group annotations | Danil Alexeev | |
2023-01-27 | Add missing classref changes after #62942 | Rémi Verschelde | |
2023-01-27 | Merge pull request #62499 from fire/gltf-binary-img-compression | Rémi Verschelde | |
Handle gltf binary images | |||
2023-01-27 | Merge pull request #72162 from lyuma/skeleton_rename | Rémi Verschelde | |
Make BoneAttachment3D and Skeleton3D names consistent. | |||
2023-01-27 | Handle gltf binary | K. S. Ernest (iFire) Lee | |
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use. | |||
2023-01-27 | Merge pull request #71943 from paulloz/debugger/better-errors-printing | Rémi Verschelde | |
Better error display in debugger panel | |||
2023-01-27 | Merge pull request #72158 from lyuma/recursive_skeleton_mesh_fix | Rémi Verschelde | |
Avoid nested skeletons, and handle skinned meshes with children. | |||
2023-01-27 | Merge pull request #71845 from vonagam/fix-read-only | Rémi Verschelde | |
GDScript: Fix test for read-only state of constants | |||
2023-01-27 | Better error display in debugger panel | Paul Joannon | |
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**. | |||
2023-01-26 | Make BoneAttachment3D and Skeleton3D names consistent. | Lyuma | |
BoneAttachment3D nodes are now named as their bone name. Resolves cases where BoneAttachment3D nodes will have arbitrary names like BoneAttachment3D6 Reserve the name "Skeleton3D" and use this name for all generated Skeleton3D nodes. This change will break existing imported scenes with more than one skeleton and/or bone attachments. | |||
2023-01-26 | Avoid nested skeletons, and handle skinned meshes with children. | Lyuma | |
Recursively adds child nodes into each skeleton. This should prevent nested skeletons and avoid bone attachments for leaf bones. In cases where a skinned mesh has children, creates two scene nodes with the same name, which both will represent this single gltf node. Because blend shape animations must target the mesh, adds a separate mapping for ImporterMeshInstance3D node references. This change will break existing imported scenes with bone attachments and more than one skeleton. Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com> | |||
2023-01-27 | GDScript: Fix test for read-only state of constants | Dmitrii Maganov | |
2023-01-27 | C#: Rename `Object` to `GodotObject` | Raul Santos | |
2023-01-27 | C#: Renames to follow .NET naming conventions | Raul Santos | |
Renamed C# types and members to use PascalCase and follow .NET naming conventions. |