Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-23 | Merge pull request #68985 from adamscott/fix-godot#68977-constant-parameters | Rémi Verschelde | |
Fix parameters that are considered as constants | |||
2022-11-23 | Merge pull request #68580 from rhofour/fix-source-generation | Rémi Verschelde | |
First attempt at fully qualifying the default values of C# properties. | |||
2022-11-23 | [godot#68977] Fix constants parameters | Adam Scott | |
2022-11-23 | Merge pull request #69022 from RedMser/unregister-gltfdocext | Rémi Verschelde | |
Add unregister for `GLTFDocumentExtension` | |||
2022-11-22 | Fully qualify C# default values in exported fields. | R. Alex Hofer | |
This avoids issues when the default values rely on using namespaces. | |||
2022-11-22 | Add unregister for GLTFDocumentExtension | RedMser | |
2022-11-22 | Merge pull request #64250 from raulsntos/openxr-string-arrays | Rémi Verschelde | |
Expose string array properties in OpenXR module as PackedStringArray | |||
2022-11-22 | Merge pull request #68948 from KoBeWi/eeny_meeny_miny_moe | Rémi Verschelde | |
Fill random docs | |||
2022-11-22 | Fill random docs | kobewi | |
2022-11-22 | GDScript: Don't warn about RETURN_VALUE_DISCARDED by default | Rémi Verschelde | |
This happens too often with normal usage of the API. The warning can still be useful to find actual bugs where discarding the return value wasn't intentional, but this should stay enabled manually, at least until we either improve the API to remove false positives, or improve the warning (e.g. to only warn about unused return value on const functions). | |||
2022-11-22 | Merge pull request #68581 from oganm/oganm/master | Rémi Verschelde | |
fix typo in ZIPReader doc | |||
2022-11-22 | Merge pull request #68970 from Chaosus/gds_fix_lambda_signal | Rémi Verschelde | |
Fix using signals in lambda functions | |||
2022-11-22 | Fix using signals in lambda functions | Yuri Rubinsky | |
2022-11-22 | Merge pull request #68987 from ↵ | Rémi Verschelde | |
adamscott/fix-godot#61386-autoload-scenes-implicit-types Fix autoload scenes implicit types | |||
2022-11-22 | Merge pull request #68972 from adamscott/fix-godot#68971-cached-scene | Rémi Verschelde | |
Fetch cached scene if it exists in `GDScriptCache::get_packed_scene()` | |||
2022-11-22 | Merge pull request #68911 from souplamp/return-value-discarded-error | Rémi Verschelde | |
Clarify what happens when return value is discarded in GDScript warning text | |||
2022-11-21 | [godot#61386] Fix autoload scenes implicit types | Adam Scott | |
2022-11-21 | change RETURN_VALUE_DISCARDED GDScript warn text | souplamp | |
changed RETURN_VALUE_DISCARDED GDscript warning text to mention how the return value of a function is discarded; update GDScript parser warning test to include new warning text. | |||
2022-11-21 | [godot#68971] Fetch cached scene if it exists in `GDScriptCache` | Adam Scott | |
2022-11-21 | Add three new methods to GLTFDocumentExtension | Aaron Franke | |
2022-11-21 | Fix GDScript completion crash | Yuri Rubinsky | |
2022-11-21 | Merge pull request #68945 from bruvzg/fix_fontawesome_breaks | Rémi Verschelde | |
[TextServer] Fix line breaking for the special fonts that substitute a long string (with breaks opportunities in it) with a single glyph. | |||
2022-11-21 | Merge pull request #68025 from Sauermann/fix-cppcheck-code-simplifications | Rémi Verschelde | |
Code simplifications found by cppcheck | |||
2022-11-21 | Merge pull request #68933 from fire/meow-meow-meow | Rémi Verschelde | |
Add GLTFDocument documentation. | |||
2022-11-21 | Code simplifications found by cppcheck | Markus Sauermann | |
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables | |||
2022-11-21 | [TextServer] Fix line breaking for the special fonts that substitute a long ↵ | bruvzg | |
string (with breaks opportunities in it) with a single glyph. | |||
2022-11-20 | Add GLTFDocument documentation. | K. S. Ernest (iFire) Lee | |
Co-authored-by: Meow <mosesturner@protonmail.com> Co-authored-by: Aaron Franke <arnfranke@yahoo.com> | |||
2022-11-20 | Merge pull request #68929 from adamscott/add-rename-check | Rémi Verschelde | |
Add `GDScriptCache::move_script` check before executing logic | |||
2022-11-20 | Merge pull request #68927 from rune-scape/rune-cache-parse-error | Rémi Verschelde | |
GDScript: Cache scripts after parse error | |||
2022-11-20 | Add move_script check before executing logic | Adam Scott | |
2022-11-20 | GDScript: Cache scripts after parse error | rune-scape | |
2022-11-20 | GDScript: Fix setting to disable all warnings | Rémi Verschelde | |
The boolean was never set with the value from the project settings. Fixes #64559. | |||
2022-11-20 | Merge pull request #68689 from Faless/mp/4.x_offline_is_server | Rémi Verschelde | |
[MP] New default multiplayer_peer acting as server. | |||
2022-11-20 | [MP] New default multiplayer_peer acting as server. | Fabio Alessandrelli | |
Adds a OfflineMultiplayerPeer class which behaves like a server with no connected peers. Use OfflineMultiplayerPeer as default for SceneMultiplayer. This means that the SceneTree will act as the multiplayer authority by default. Calls to is_server will return true, and calls to get_unique_id will return TARGET_PEER_SERVER. | |||
2022-11-20 | [MP] RPC visibility. | Fabio Alessandrelli | |
Implemented using MultiplayerSynchronizers. If you didn't use the synchronizer visibility features, nothing changes. If you were using visibility, RPCs to broadcast should now behave as expected in most configurations (i.e. by sending the RPC to _visible_ peers). If you want to limit the visibility of RPCs for a node, add a synchronizer for it, and configure the visibility via "set_visibility_for" or by adding a visibility filter. | |||
2022-11-20 | Merge pull request #68914 from rune-scape/rune-empty-editor-regression | Rémi Verschelde | |
GDScript: Fix empty text in editor | |||
2022-11-20 | Merge pull request #66026 from aaronfranke/gltf-extension | Rémi Verschelde | |
Change the way GLTFDocumentExtension classes are registered | |||
2022-11-20 | Fix empty text in editor | rune-scape | |
2022-11-19 | [MP] Initial replication profiler. | Fabio Alessandrelli | |
Part of the current network profiler stack. Tracks synchronizers, incoming/outgoing state sizes, and their bandwidth usage. | |||
2022-11-19 | Merge pull request #68866 from raulsntos/dotnet/godot-enums | Rémi Verschelde | |
C#: Synchronize Godot enums with core | |||
2022-11-18 | Remove fix leftover that caused cyclic load issues | Adam Scott | |
2022-11-19 | C#: Synchronize Godot enums with core | Raul Santos | |
2022-11-18 | Merge pull request #68758 from Faless/mp/4.x_better_debug | Rémi Verschelde | |
[MP] Improve network profiler. | |||
2022-11-18 | Merge pull request #68854 from anvilfolk/highlight-var | Rémi Verschelde | |
Add error highlighting for duplicate variables/constants | |||
2022-11-18 | Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2 | Rémi Verschelde | |
Fix cyclic references in GDScript 2.0 | |||
2022-11-18 | Fix cyclic references in GDScript 2.0 | Adam Scott | |
2022-11-18 | Add error highlighting for duplicate variables/constants | ocean (they/them) | |
2022-11-18 | Merge pull request #66816 from raulsntos/dotnet/readonly | Rémi Verschelde | |
Add `readonly` to C# methods and types that don't mutate | |||
2022-11-17 | Fix ability to overload "script" variable | ocean (they/them) | |
2022-11-17 | [MP] Improve network profiler. | Fabio Alessandrelli | |
Fix RPC profiler and add average RPC size. Improve bandwidth debugger to account for all multiplayer traffic (excluding the lower level peer transformations). |