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4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-09-04
Fix some bugs with Vector4 in C#
Aaron Franke
2022-09-04
C#: Create script instance of reloaded scripts even if they're not tools
Raul Santos
2022-09-04
Don't try to read values from null cameras and lights in GLTF
Aaron Franke
2022-09-04
Create GDExtension classes for PhysicsServer2D
Ricardo Buring
2022-09-03
Merge pull request #65296 from raulsntos/dotnet/signal-once
Ignacio Roldán Etcheverry
2022-09-03
C#: Connect only once for each signal of a script
Raul Santos
2022-09-04
Add float arg to build_assemblies.py
Almighty Laxz
2022-09-02
Merge pull request #65264 from MewPurPur/all-hail-icon-annotation
Rémi Verschelde
2022-09-02
Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hint
Rémi Verschelde
2022-09-02
Remove old syntax for custom class icon
VolTer
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-03
Fixed build failing when REAL_T double and dotnet enabled
Almighty Laxz
2022-09-02
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-01
Merge pull request #65212 from Faless/net/4.x_simplify_ext_bindings
Rémi Verschelde
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-09-01
Merge pull request #65135 from reduz/export-customization-plugins
Rémi Verschelde
2022-09-01
Simplify network GDExtension bindings using EXBIND macros.
Fabio Alessandrelli
2022-09-01
Merge pull request #65168 from raulsntos/dotnet/float64
Ignacio Roldán Etcheverry
2022-09-01
Merge pull request #64173 from smix8/navigation_debug_gridmap_edgeconnections...
Rémi Verschelde
2022-09-01
Change Array arguments to TypedArray
kobewi
2022-09-01
Add support for scene/resource customization in export plugins
Juan Linietsky
2022-09-01
C#: Assume 64-bit types when type has no meta
Raul Santos
2022-09-01
Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcs
Rémi Verschelde
2022-09-01
Merge pull request #64444 from timothyqiu/action-completion
Rémi Verschelde
2022-09-01
Merge pull request #65175 from bruvzg/fix_lcd_gl_idx
Rémi Verschelde
2022-09-01
Merge pull request #63751 from clayjohn/physical_light_units
Rémi Verschelde
2022-09-01
[TextServer] Fix LCD AA fonts reading wrong glyphs.
bruvzg
2022-08-31
C#: Fix Vector4 in godot_variant and missing marshaling
Ignacio Roldán Etcheverry
2022-08-31
Fixed a case for global function highlighting
VolTer
2022-08-31
Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Rémi Verschelde
2022-08-31
Merge pull request #64130 from A-Lamia/root_uri_decode
Rémi Verschelde
2022-08-31
Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up
Rémi Verschelde
2022-08-31
Improve null and object printing to avoid confusion with arrays
Hugo Locurcio
2022-08-31
Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate
Rémi Verschelde
2022-08-31
fix: add uri_decode to root_uri #63388
Lamia
2022-08-30
Merge pull request #65098 from bruvzg/msdf_modulate
Rémi Verschelde
2022-08-30
Merge pull request #65094 from Faless/web/4.x_templates_refactor
Rémi Verschelde
2022-08-30
Fix inferred GDScript enum values not appearing in inspector
Atlinx
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
[Web] Require threads, rtti, allow optimize=speed.
Fabio Alessandrelli
2022-08-30
Fix MSDF fonts color modulation.
bruvzg
2022-08-30
Merge pull request #65061 from paulloz/dotnet/fix-godot_variants-with-empty-t...
Ignacio Roldán Etcheverry
2022-08-30
Add `String.to_{camel,pascal,snake}_case` methods
Danil Alexeev
2022-08-30
Merge pull request #65066 from aaronfranke/str-path-join
Rémi Verschelde
2022-08-30
Merge pull request #65052 from MewPurPur/fix-number-highlighting-followup
Rémi Verschelde
2022-08-30
Merge pull request #64977 from aaronfranke/gltf
Rémi Verschelde
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-30
C#: godot_variant should always have a valid type
Paul Joannon
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