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Godot with FMOD integration
RayHammer
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Author
2020-11-07
[Mono] Added Shuffle method to Array
Yuri Roubinsky
2020-11-06
Refactored Variant Operators.
reduz
2020-11-06
Exposed randi_range to global funcs + renamed rand_range to randf_range
Yuri Roubinsky
2020-11-06
Merge pull request #43283 from Calinou/color-remove-contrasted
Rémi Verschelde
2020-11-05
Merge pull request #42724 from theoway/error_message_fix_call_recursive
Rémi Verschelde
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-03
Merge pull request #41516 from Lunatoid/allow-object-new
Rémi Verschelde
2020-11-03
Remove `Color.contrasted()` as its behavior is barely useful
Hugo Locurcio
2020-10-27
Merge pull request #43029 from neikeq/offline-nuget-fallback
Rémi Verschelde
2020-10-27
Merge pull request #43088 from neikeq/fix-custom-event-signal-hot-reload
Rémi Verschelde
2020-10-26
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
bruvzg
2020-10-26
Merge pull request #42817 from akien-mga/vulkan-sdk-1.2.154.0
Rémi Verschelde
2020-10-26
C#: Fix custom event signals crash on hot-reload
Ignacio Etcheverry
2020-10-25
Optimize SVG using `svgcleaner --multipass`
Hugo Locurcio
2020-10-25
Merge pull request #42848 from Tadaboody/bugfix/gridmap_visibility
Rémi Verschelde
2020-10-24
GDNative XR: remove redundant `config.py`
Andrii Doroshenko (Xrayez)
2020-10-23
Merge pull request #43026 from Chaosus/color_autocompletion
Yuri Roubinsky
2020-10-23
Shows ColorRect in Color constants autocompletion
Yuri Roubinsky
2020-10-23
C#: Make editor create NuGet fallback folder for Godot packages
Ignacio Etcheverry
2020-10-23
C#: Re-work solution build output panel
Ignacio Etcheverry
2020-10-20
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Rémi Verschelde
2020-10-20
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
George Marques
2020-10-20
GDScript: Fix handling of scope for local variables
George Marques
2020-10-20
GDScript: Add initialization for the language before debug tests
George Marques
2020-10-20
Removed underscore from GraphEdit begin/end_node_move signals
Yuri Roubinsky
2020-10-19
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
George Marques
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-17
Add GetStringFromUTF8 and GetStringFromASCII
Aaron Franke
2020-10-17
Fixes the misleading error message for call_recursive method for TreeItems
Umang Kalra
2020-10-16
Setting visibility on GridMap now works. Closes #41374.
Tomer Keren
2020-10-15
Merge pull request #42649 from madmiraal/reapply-41806
Rémi Verschelde
2020-10-15
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Rémi Verschelde
2020-10-14
Link the Random number generation tutorial in the class reference
Hugo Locurcio
2020-10-13
Merge pull request #42731 from opl-/fix/csharpscript-load-code-duplication
Rémi Verschelde
2020-10-13
Merge pull request #42592 from madmiraal/fix-42567
Rémi Verschelde
2020-10-13
Fix code duplication in CSharpScript
opl-
2020-10-12
Bind missing constant in VisualScriptPropertyGet
Tomasz Chabora
2020-10-09
doc: Sync classref with current source
Rémi Verschelde
2020-10-09
Mono: Fix typo in Godot.NET.Sdk.nuspec
Rémi Verschelde
2020-10-09
Merge pull request #42623 from lolleko/incorrect-macos-platform-name-csharp
Rémi Verschelde
2020-10-08
Merge pull request #41881 from ThakeeNathees/crash-on-builtin-constructor
George Marques
2020-10-08
Reapply -Avoid adding margin twice along capsule Y axis
Marcel Admiraal
2020-10-08
Adressed Review
Lorenz Junglas
2020-10-08
C# GodotTools: Replace platform Identifier "OSX" with "macOS"
Lorenz Junglas
2020-10-08
Fixed #41040 in an alternative way now that #39726 is reverted
Andrea Catania
2020-10-08
Revert "Optimized physics object spawn time and optimized shape usage when th...
Andrea Catania
2020-10-08
Revert "- Enhanced the flush mechanism by flushing only needed thing."
Andrea Catania
2020-10-08
Merge pull request #42610 from jak6jak/set_values
Rémi Verschelde
2020-10-06
added temp variable because *p_inputs[2] is the same as *p_outputs[0]
Jacob Edie
2020-10-06
Improve the Vector2 rotated code in C#
Aaron Franke
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