summaryrefslogtreecommitdiff
path: root/modules
AgeCommit message (Collapse)Author
2017-04-19[GDNative] explicit calling conventionKarroffel
2017-04-18Merge pull request #8424 from Paulb23/convert_indentRémi Verschelde
Support for space indentation
2017-04-18Convert indent on savePaulb23
2017-04-18Added support for space indentationPaulb23
2017-04-17Merge pull request #8440 from karroffel/gdnative-new-methodThomas Herzog
[GDNative] added "new" method and fixed headers
2017-04-17Merge pull request #8439 from touilleMan/correct_gdnative_signaturesThomas Herzog
Correct gdnative signatures
2017-04-17[GDNative] added "new" method and fixed headersKarroffel
2017-04-17gdnative: Implement missing function for godot_basis.Emmanuel Leblond
2017-04-17gdnative: modify vector2&vector3 functions signature to use value passing ↵Emmanuel Leblond
instead of ptr.
2017-04-17Add godot_string_unicode_str to GDnativeEmmanuel Leblond
2017-04-15Correct indentation in gdnative vector2/3Emmanuel Leblond
2017-04-15Implement missing functions in gdnative vector2 and vector3 bindingsEmmanuel Leblond
2017-04-11[GDNative] made string functions more C-friendlyKarroffel
2017-04-11[GDNative] C API and generator fixesKarroffel
2017-04-11[GDNative] re-enabled some init optionsKarroffel
2017-04-10Merge pull request #8350 from karroffel/gdnative-api-reference-fieldThomas Herzog
[GDNative] added is_reference filed to api.json
2017-04-10[GDNative] added is_reference filed to api.jsonKarroffel
2017-04-10[GDNative] function to get class constructorKarroffel
2017-04-10Merge pull request #8339 from karroffel/gdnative-reload-fixRémi Verschelde
[GDNative] Didn't iterate over all scripts
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-10[GDNative] Didn't iterate over all scriptsKarroffel
2017-04-09renamed dlscript module to gdnativeKarroffel
2017-04-09Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constantsRémi Verschelde
GlobalConstants support in DLScript & api.json
2017-04-09Change dlscript's godot_get_global_constants signature to return ↵Emmanuel Leblond
godot_dictionary
2017-04-09Add GlobalConstants entry to the dlscript's api.json generatorEmmanuel Leblond
2017-04-08Fixup #8123, seems like I forgot a few thingsBojidar Marinov
Should close #8315 Please test, I'm still unsure I did it correctly...
2017-04-08Add godot_get_global_constants function to dlscriptEmmanuel Leblond
2017-04-08Merge pull request #8301 from karroffel/dlscript-refactorRémi Verschelde
[DLScript] refactoring and in-editor reloading
2017-04-08DLScript: Fix llvm compilation error.Andreas Haas
`Ordered comparison between pointer and zero`
2017-04-08[DLScript] in-editor reloadingKarroffel
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-07[DLScript] refactored loading of librariesKarroffel
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all"
2017-04-06[DLScript] fixed android builds nowKarroffel
... really.
2017-04-06Merge pull request #8280 from karroffel/dlscript-inheritanceRémi Verschelde
[DLScript] inheritance fixes
2017-04-06Merge pull request #8276 from karroffel/dlscript-stlRémi Verschelde
[DLScript] API fixed and removed STL imports
2017-04-05Fix typo in Parser Error messagecurtisxk38
2017-04-06[DLScript] inheritance fixesKarroffel
This properly implements script inheritance for DLScripts.
2017-04-06[DLScript] more API fixesKarroffel
2017-04-06[DLScript] removed STL importsKarroffel
2017-04-05[DLScript] fixed virtual method exportKarroffel
2017-04-05[DLScript] removed unused importKarroffel
This hopefully fixes android builds
2017-04-04[DLScript] added variant constructor and a function to get userdata of a scriptKarroffel
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
2017-04-04Merge pull request #8246 from GodotNativeTools/dlscript-moduleRémi Verschelde
DLScript module
2017-04-03added dlscript moduleKarroffel
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
2017-04-01Add '$' to token namesSaggi Mizrahi
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc>
2017-03-26SCons: Add option to toggle warnings (on by default)Rémi Verschelde
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333)
2017-03-24Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indentRémi Verschelde
Make inline blocks in GDScript more (or less) pythonic
2017-03-24Merge pull request #7985 from Faless/enet_godot_sock_squashRémi Verschelde
Update ENet to use Godot sockets.
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell