Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-19 | [GDNative] explicit calling convention | Karroffel | |
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-17 | Merge pull request #8440 from karroffel/gdnative-new-method | Thomas Herzog | |
[GDNative] added "new" method and fixed headers | |||
2017-04-17 | Merge pull request #8439 from touilleMan/correct_gdnative_signatures | Thomas Herzog | |
Correct gdnative signatures | |||
2017-04-17 | [GDNative] added "new" method and fixed headers | Karroffel | |
2017-04-17 | gdnative: Implement missing function for godot_basis. | Emmanuel Leblond | |
2017-04-17 | gdnative: modify vector2&vector3 functions signature to use value passing ↵ | Emmanuel Leblond | |
instead of ptr. | |||
2017-04-17 | Add godot_string_unicode_str to GDnative | Emmanuel Leblond | |
2017-04-15 | Correct indentation in gdnative vector2/3 | Emmanuel Leblond | |
2017-04-15 | Implement missing functions in gdnative vector2 and vector3 bindings | Emmanuel Leblond | |
2017-04-11 | [GDNative] made string functions more C-friendly | Karroffel | |
2017-04-11 | [GDNative] C API and generator fixes | Karroffel | |
2017-04-11 | [GDNative] re-enabled some init options | Karroffel | |
2017-04-10 | Merge pull request #8350 from karroffel/gdnative-api-reference-field | Thomas Herzog | |
[GDNative] added is_reference filed to api.json | |||
2017-04-10 | [GDNative] added is_reference filed to api.json | Karroffel | |
2017-04-10 | [GDNative] function to get class constructor | Karroffel | |
2017-04-10 | Merge pull request #8339 from karroffel/gdnative-reload-fix | Rémi Verschelde | |
[GDNative] Didn't iterate over all scripts | |||
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-10 | [GDNative] Didn't iterate over all scripts | Karroffel | |
2017-04-09 | renamed dlscript module to gdnative | Karroffel | |
2017-04-09 | Merge pull request #8329 from touilleMan/dlscript-godot_get_global_constants | Rémi Verschelde | |
GlobalConstants support in DLScript & api.json | |||
2017-04-09 | Change dlscript's godot_get_global_constants signature to return ↵ | Emmanuel Leblond | |
godot_dictionary | |||
2017-04-09 | Add GlobalConstants entry to the dlscript's api.json generator | Emmanuel Leblond | |
2017-04-08 | Fixup #8123, seems like I forgot a few things | Bojidar Marinov | |
Should close #8315 Please test, I'm still unsure I did it correctly... | |||
2017-04-08 | Add godot_get_global_constants function to dlscript | Emmanuel Leblond | |
2017-04-08 | Merge pull request #8301 from karroffel/dlscript-refactor | Rémi Verschelde | |
[DLScript] refactoring and in-editor reloading | |||
2017-04-08 | DLScript: Fix llvm compilation error. | Andreas Haas | |
`Ordered comparison between pointer and zero` | |||
2017-04-08 | [DLScript] in-editor reloading | Karroffel | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-04-06 | New particle system, mostly working, some small features missing. | Juan Linietsky | |
2017-04-07 | [DLScript] refactored loading of libraries | Karroffel | |
I also enabled DLSCRIPT_EDITOR_FEATURES as the default. It might not be the most usable because of the lack of a reloading functionality, but as Zylann pointed out "It's better to see something than nothing at all" | |||
2017-04-06 | [DLScript] fixed android builds now | Karroffel | |
... really. | |||
2017-04-06 | Merge pull request #8280 from karroffel/dlscript-inheritance | Rémi Verschelde | |
[DLScript] inheritance fixes | |||
2017-04-06 | Merge pull request #8276 from karroffel/dlscript-stl | Rémi Verschelde | |
[DLScript] API fixed and removed STL imports | |||
2017-04-05 | Fix typo in Parser Error message | curtisxk38 | |
2017-04-06 | [DLScript] inheritance fixes | Karroffel | |
This properly implements script inheritance for DLScripts. | |||
2017-04-06 | [DLScript] more API fixes | Karroffel | |
2017-04-06 | [DLScript] removed STL imports | Karroffel | |
2017-04-05 | [DLScript] fixed virtual method export | Karroffel | |
2017-04-05 | [DLScript] removed unused import | Karroffel | |
This hopefully fixes android builds | |||
2017-04-04 | [DLScript] added variant constructor and a function to get userdata of a script | Karroffel | |
The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds. | |||
2017-04-04 | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | |
DLScript module | |||
2017-04-03 | added dlscript module | Karroffel | |
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md | |||
2017-04-01 | Add '$' to token names | Saggi Mizrahi | |
It was missing from this array and would cause godot to crash or report bad errors. Signed-off-by: Saggi Mizrahi <saggi@mizrahi.cc> | |||
2017-03-26 | SCons: Add option to toggle warnings (on by default) | Rémi Verschelde | |
All the warnings are factored out of the platform-specific files and moved to SConstruct. Will have to check that it does not introduce regressions on some platforms/compilers. (cherry picked from commit 31107daa1a41fe9ab3c7c1868479e78e16848333) | |||
2017-03-24 | Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent | Rémi Verschelde | |
Make inline blocks in GDScript more (or less) pythonic | |||
2017-03-24 | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | |
Update ENet to use Godot sockets. | |||
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell |