Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-11 | Merge pull request #6775 from RandomShaper/one-based-col-numbers | Rémi Verschelde | |
Make text column numbers one-based | |||
2016-10-11 | Merge pull request #6694 from bojidar-bg/gdscript-newline-functions | Rémi Verschelde | |
Allow for linebreaks in function calls and definitions and yeild/signal. | |||
2016-10-10 | Make text column numbers one-based | Pedro J. Estébanez | |
Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages | |||
2016-10-09 | i18n: Fix string that broke msgmerge | Rémi Verschelde | |
2016-10-09 | Merge pull request #6741 from Faless/network_no_spoof | Rémi Verschelde | |
Better checks for Multiplayer API, prevent packet source spoofing. | |||
2016-10-09 | Merge pull request #6730 from Faless/fix_export_crash_error | Rémi Verschelde | |
Throw an error when exporting a resource class | |||
2016-10-09 | Merge pull request #6702 from Faless/load_error_leading_slash | Rémi Verschelde | |
Add error when (pre)loading paths with leading / (#4280 - #3106) | |||
2016-10-09 | Merge pull request #6657 from Faless/multi_channel_rpc | Rémi Verschelde | |
Use 2 different ENet channels for reliable/unreliable packets | |||
2016-10-07 | Better checks for Multiplayer API, prevent packet source spoofing. | Fabio Alessandrelli | |
Fixes the following problems. A malicious client was able to contact another peer faking its identity (even looking like he was the server). A malicious client was able to force other client disconnections by sending bogus system packets to the server. | |||
2016-10-06 | Throw an error when exporting a resource class | Fabio Alessandrelli | |
"export var tex = Texture" will now throw an error to avoid crashing the editor: "Exported constant not a type or resource" Fixes #6719 . Closes #6729 | |||
2016-10-04 | Add warning when (pre)loading paths with leading / (#4280 - #3106) | Fabio Alessandrelli | |
2016-10-03 | Allow for linebreaks in function calls and definitions and yeild/signal. | Bojidar Marinov | |
(Plus maybe a few other things) | |||
2016-09-30 | Fix possible buffer overflow in NetworkedMultiplayerENet | Fabio Alessandrelli | |
NetworkedMultiplayerENet::get_packet was reporting the wrong size for the packet buffer exposing a potential buffer overflow in case of malformed/malicious packets | |||
2016-09-30 | Use 2 different ENet channels for reliable/unreliable packets | Fabio Alessandrelli | |
This avoids stalling other sequenced but unreliable packets (i.e. UNRELIABLE_ORDERED) when sending RELIABLE packets. | |||
2016-09-12 | Fix build for templates | George Marques | |
2016-09-12 | Do ctrl-click on any code identifier to go to definiton or help page. | Juan Linietsky | |
2016-09-11 | Merge pull request #6281 from bojidar-bg/gdscript-ternary-operator | Juan Linietsky | |
Ternary operator in GDScript (a if x else b) | |||
2016-09-11 | Added constants from types in code completion, somehow this was never added. | Juan Linietsky | |
Stuff like Label.ALIGN_CENTER or Mesh.PRIMITIVE_TRIANGLES did not complete.. | |||
2016-09-11 | -Cleaned up find/replace bar for replace (made selection only default if ↵ | Juan Linietsky | |
selection exists), also made buttons look like buttons -Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test. | |||
2016-09-10 | Merge pull request #5920 from 29jm/fix-warnings | Juan Linietsky | |
Fix some more warnings | |||
2016-09-10 | Merge pull request #6292 from bojidar-bg/gdscript-add-enums | Juan Linietsky | |
Adds enums to GDScript | |||
2016-09-10 | Merge pull request #6363 from vnen/winrt | Juan Linietsky | |
Fix the support for WinRT/UWP | |||
2016-09-09 | Merge pull request #6436 from djrm/icons | Rémi Verschelde | |
Tweaked some icons, including xform one | |||
2016-09-08 | Tweaked some icons, including xform one | Daniel J. Ramirez | |
2016-09-07 | Renamed the bind_native functions to bind_vararg, should make it show the ↵ | Juan Linietsky | |
documentation more clearly and also make it easier to bind to C# | |||
2016-09-06 | -Added diectly editable expressions on node to VSEditor, closes #6392 | Juan Linietsky | |
-Added ability for LineEdit to expand to fit text | |||
2016-09-06 | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | |
2016-09-06 | Should Fix Compiling Export Templates | ISylvox | |
- Works on Windows, Linux x11, Linux Server, Android, HTML5 - Not tested on Mac/iOS (don't have Apple's devices yet) | |||
2016-09-05 | Clean up GDScript template | Răzvan Cosmin Rădulescu | |
2016-09-04 | Removed script_variables/ prefix to VS properties, made them easier to ↵ | Juan Linietsky | |
access from GD and Expression nodes | |||
2016-09-04 | Added expression nodes to visual script, please test. | Juan Linietsky | |
2016-09-03 | Patch thirdy-party libraries to build for WinRT | George Marques | |
- Patch enet code. - Patch OpenSSL code and add shims for unavailable API. - Add extra definition header for Freetype. | |||
2016-09-03 | small fix | Juan Linietsky | |
2016-09-03 | Connection hints when connecting to empty space. | Juan Linietsky | |
2016-09-03 | Made basic call nodes unsequenced, since they are like gdscript and most ↵ | Juan Linietsky | |
return const. | |||
2016-09-02 | Basic type constants for visual script | Juan Linietsky | |
2016-09-01 | made visual script switch more flexible | Juan Linietsky | |
2016-09-01 | -Modified Input and added is_action_just_pressed() as well as ↵ | Juan Linietsky | |
is_action_just_released() | |||
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | -Reworked constant nodes better | Juan Linietsky | |
-Added simple switch node, removed InputEventFilter | |||
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-30 | VisualScript: Fixed VariableGet vs VariableSet node names, fixes #6325 | J08nY | |
2016-08-29 | Fixed compilation | Daniel J. Ramirez | |
2016-08-29 | Merge pull request #6303 from Marqin/enet_bind_ip_rebased | Rémi Verschelde | |
add NetworkedMultiplayerENet::set_bind_ip | |||
2016-08-29 | Merge pull request #6223 from RandomShaper/improve-gridmap-edit | Rémi Verschelde | |
Improve/fix GridMap editor | |||
2016-08-29 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-08-28 | Colors for VS sockets and icons | Daniel J. Ramirez | |
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-27 | Merge pull request #6108 from djrm/vs_type_icons_2 | Rémi Verschelde | |
Icons for VScript types | |||
2016-08-27 | Add enum naming, by assinging a given enum's values to a Dict | Bojidar Marinov | |