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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2015-04-18
-Throw error if setter and getter reference their member variable with self. ...
Juan Linietsky
2015-04-18
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-04-18
-try to avoid errors when path using ".." is present in script include, fixes...
Juan Linietsky
2015-04-18
Merge pull request #1667 from TheHX/fix_multiline_strings
Juan Linietsky
2015-04-18
Updated copyright year in all headers
Juan Linietsky
2015-04-18
-renamed function to get object from instance id
Juan Linietsky
2015-04-09
Now the script editor highlight all lines of a multiline string
Franklin Sobrinho
2015-04-07
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-04-07
-Concatenating arrays keeps the shared property if any of the arrays is share...
Juan Linietsky
2015-04-07
Merge pull request #1567 from sanikoyes/Pr-GDScript-seed-get-inst
Juan Linietsky
2015-04-07
Merge pull request #1591 from MostafaHassan/pr_FixCrashInVisualShader
Juan Linietsky
2015-04-06
fix printraw to make it actually print raw
yg2f
2015-03-31
(Fix) script will not be able to extend itself
mostafahassan
2015-03-25
Add seed/get_inst function for GDScript
sanikoyes
2015-03-22
Merge pull request #1396 from Spooner/fix_sprintf_errors
Juan Linietsky
2015-03-22
Merge pull request #1407 from NateWardawg/documentation
Juan Linietsky
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-02-20
Updated the variable in the lerp function to be weight instead of percent.
Nathan Warden
2015-02-19
restored @ for nodepaths/stringnames
Juan Linietsky
2015-02-19
Added info about operator after bespoke error message.
Bil Bas (Spooner)
2015-02-19
Correctly halt on error in sprintf parsing (fixes #1393)
Bil Bas (Spooner)
2015-02-15
begin new serialization framework
Juan Linietsky
2015-02-10
fix typo in script template
Hinsbart
2015-01-14
Cleaned up formating in gd_compiler.h
Wim Vander Schelden
2015-01-13
fixes
Juan Linietsky
2015-01-06
-Resolved bug that made yield() not work in some situations, fixes #884
Juan Linietsky
2015-01-04
-attempt to be friendlier on non english keyboards
Juan Linietsky
2015-01-03
-Completely removed EmptyControl (but added fallback), closes #1017
Juan Linietsky
2015-01-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-01-03
-Work in progress visual shader editor *DOES NOT WORK YET*
Juan Linietsky
2015-01-03
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
-added a check for setget while running the game , closes #1009
Juan Linietsky
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
2014-12-21
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-20
Fixes
Juan Linietsky
2014-12-20
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2014-12-18
Fix crash when gd-script _init fail
sanikoyes
2014-12-18
-improved completion options for InputEvent, shows all event types now
Juan Linietsky
2014-12-17
oops, C++11 makes me screw up
Juan Linietsky
2014-12-16
-fixed crash reported by n-pigeon
Juan Linietsky
2014-12-16
-fix compilation issue
Juan Linietsky
2014-12-16
New Code Completion
Juan Linietsky
2014-12-08
compilation fix
Juan Linietsky
2014-12-08
Small Fixes
Juan Linietsky
2014-12-07
more bugfixes
Juan Linietsky
2014-12-07
Batch of Bugfixes
Juan Linietsky
2014-11-19
missing navmesh demo and small fixes
Juan Linietsky
2014-11-13
UDP Fixes
Juan Linietsky
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