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2021-08-11Automatic arrangement of nodes in VisualScript/VisualShaders editorsUmang Kalra
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit
2021-08-06HTML5: Fix warnings and re-enable `werror=yes` on CIRémi Verschelde
Add a missing call to disable warnings on a forked env for freetype's `sfnt.c`.
2021-08-06Merge pull request #51283 from Razoric480/lsp-parse-fromRémi Verschelde
Fix LSP parsing get_node only from the scene root
2021-08-06Merge pull request #51301 from Faless/mp/4.x_gd_default_rpcRémi Verschelde
[Net] Default @rpc annotation should be puppet, not master.
2021-08-06Merge pull request #51008 from raulsntos/csharp-renamesRémi Verschelde
2021-08-06[Net] Default @rpc annotation should be puppet, not master.Fabio Alessandrelli
2021-08-06[Net] Fix ENetMultiplayerPeer status during connection.Fabio Alessandrelli
While the client emitting "peer_connect" for the server, the status was still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-05Fix LSP parsing get_node only from the scene rootFrancois Belair
2021-08-05Reduce C# Dictionary internal callsRaul Santos
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls to get the `key` and the `value` in one call. - Caches the `DictionaryEntry` to reuse properties without repeating internal calls.
2021-08-05Add documentation to Dictionary in C#Raul Santos
Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05Rename RotationQuaternion to be more similar to get_rotation_quaternionRaul Santos
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05Rename RandSeed to RandFromSeed and use ref paramRaul Santos
Renames `RandSeed` method to be more consistent with `Math::rand_from_seed`
2021-08-05Merge pull request #51247 from pycbouh/docs-extract-theme-itemsRémi Verschelde
Add theme item descriptions to the online documentation
2021-08-05Merge pull request #48615 from Razoric480/lsp-renameRémi Verschelde
Implement LSP didSave notification and rename request
2021-08-04Add theme item descriptions to the online documentationYuri Sizov
2021-08-04Merge pull request #51005 from Faless/mp/4.x_channelsRémi Verschelde
[Net] Implement RPC channels in MultiplayerAPI.
2021-08-03Fix 'script_class' null access when reloading a deleted C# script31
2021-08-03Simplify C# print methodsRaul Santos
- Extracts the parameters logic to a single method - Simplify the handling of null parameters
2021-08-03Fix the editor theme application for the Mono build logYuri Sizov
2021-08-03Merge pull request #50454 from Ev1lbl0w/gsoc21-dapFabio Alessandrelli
Implemented initial DAP support
2021-08-02Validates VisualScript.add_node input nodeHaoyu Qiu
2021-08-02Implemented initial DAP supportEv1lbl0w
Implemented "output" event Refactored "seq" field generation Prevent debugging when editor and client are in different projects Removed unneeded references to peer on the parser Refactored way to detect project path Implemented "setBreakpoints" request Fix double events when terminating from client Refactored "stopped" event Implemented "stopped" with breakpoint event Implemented "stackTrace", "scopes" and "variables" request Report incoming number of stack dump variables Implemented proper reporting of scopes and variables from stack frames Prevent editor from grabbing focus when a DAP session is active Implemented "next" and "stepIn" requests Implemented "Source" checksum computing Switched expected errors from macros to silent guards Refactored message_id Respect client settings regarding lines/columns behavior Refactored nested DAP fields Implement reporting of "Members" and "Globals" scopes as well Fix error messages not being shown, and improved wrong path message
2021-08-01Merge pull request #51036 from winterpixelgames/master-ws-fixRémi Verschelde
WebsocketPeer outbound buffer fixes and buffer size query
2021-07-31Websocket peer outbound buffer fixes. Expose outbound buffered amount.Jordan Schidlowsky
2021-07-31Merge pull request #50625 from nekomatata/body-one-direction-layersRémi Verschelde
One-directional collision layer check for rigid bodies and soft bodies
2021-07-31Make action names translatableHaoyu Qiu
2021-07-30Remove obsolete "dectime" methodAaron Franke
Replaced by "move_toward"
2021-07-31Do nothing when dragging CSGBox handle perpendicular to the cameraHaoyu Qiu
2021-07-30[Net] Implement RPC channels in MultiplayerAPI.Fabio Alessandrelli
2021-07-30Merge pull request #51052 from V-Sekai/gltf-fallbacksRémi Verschelde
glTF2 fallback load PNG and JPG
2021-07-30Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tagsRémi Verschelde
doc: Use self-closing tags for `return` and `argument`
2021-07-30glTF2 fallback load PNG and JPGK. S. Ernest (iFire) Lee
2021-07-30doc: Use self-closing tags for `return` and `argument`Rémi Verschelde
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
2021-07-30[Net] Fix ENet 'connect_to_host' creating only one channel.Fabio Alessandrelli
Passing `0` to `enet_host_create` will allow the maximum amount of channel supported by ENet. For some reasons, `connect_to_host` will instead only create 1 channel when passed `0`. This commit normalize the behaviour to always allocate the maximum allowed channels when passing `0`.
2021-07-29In glTF2 animations, log spam less when running.K. S. Ernest (iFire) Lee
2021-07-29Merge pull request #51009 from raulsntos/fix-csharp-splitRémi Verschelde
Use `allowEmpty` parameter in Split
2021-07-29Merge pull request #51022 from raulsntos/csharp-interpolated-stringsRémi Verschelde
Use C# interpolated strings
2021-07-29Use C# interpolated stringsRaul Santos
Uses interpolated strings wherever possible. String concatenations are still left where used for breaking long lines.
2021-07-29Use `allowEmpty` parameter in SplitRaul Santos
2021-07-29[Net] Refactor ENetMultiplayerPeer to use ENet wrappers.Fabio Alessandrelli
2021-07-29[Net] Implement lower level ENet wrappers.Fabio Alessandrelli
2021-07-29[Net] Add generate_unique_id to MultiplayerPeer.Fabio Alessandrelli
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations.
2021-07-28Merge pull request #49723 from aaronfranke/fix-csg-sphereRémi Verschelde
Fix CSGSphere3D mesh creation
2021-07-27Merge pull request #50913 from Razoric480/lsp-SymbolKind-fixRémi Verschelde
Fix LSP reporting wrong types
2021-07-27Merge pull request #50917 from raulsntos/more-iteratorsRémi Verschelde
2021-07-27Ignore paths with invalid chars in PathWhichRaul Santos
2021-07-27Use C++ iterators in the Mono moduleRaul Santos
2021-07-26Fix LSP reporting wrong typesFrancois Belair
2021-07-26Use Ref<T> references as iterators where relevantRémi Verschelde
And const when possible.
2021-07-26Merge pull request #50847 from reduz/implement-binary-shader-compilationRémi Verschelde
Implement Binary Shader Compilation