Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-09 | Merge pull request #20609 from YeldhamDev/menu_hover_explicit | Rémi Verschelde | |
Make opening menus with the same parent on mouse focus explicit | |||
2018-12-09 | Merge pull request #20745 from Zylann/heightmap_from_image | Rémi Verschelde | |
Allow to create a heightmap collision shape from an image | |||
2018-12-09 | Merge pull request #24223 from vnen/gdscript-better-type-compatible | Rémi Verschelde | |
Fix type-compatibilty check in GDScript | |||
2018-12-08 | Tweaks after feedback | Ben Rog-Wilhelm | |
2018-12-07 | Implement CSharpScript::get_script_method_list and related functionality. | Ben Rog-Wilhelm | |
2018-12-07 | Fix type-compatibilty check in GDScript | George Marques | |
Objects and PoolArrays are properly tested for conversion. | |||
2018-12-07 | Merge pull request #22934 from SeleckyErik/issue-11457 | Rémi Verschelde | |
GDscript function str2var now returns null on invalid input | |||
2018-12-03 | Fix csgshape collider without object id | Aron Castro | |
2018-12-01 | Fix crash due to ~CSharpInstance() being called on freed instance | Ignacio Etcheverry | |
This would be the case when calling SetScript on an object with a C# script. | |||
2018-11-30 | Implement CSharpScript::is_valid() | Ignacio Etcheverry | |
2018-11-30 | Merge pull request #24091 from neikeq/ii | Ignacio Etcheverry | |
C#: Improve tool script support and fix reloading issues | |||
2018-11-30 | C#: Improve tool script support and fix reloading issues | Ignacio Etcheverry | |
2018-11-28 | GDscript function str2var now returns input string on invalid input | Erik | |
str2var used to raise a blocking error when invalid input was passed. Now it logs an error message and returns the input string. This solution was proposed in #13021. Closes #11457 and #13021. | |||
2018-11-28 | Merge pull request #24025 from aaronfranke/analyzer-errors | Rémi Verschelde | |
Fix many errors found by PVS-Studio | |||
2018-11-28 | Merge pull request #24017 from eska014/rt-squish | Rémi Verschelde | |
Enable squish decompression in runtime builds | |||
2018-11-28 | Build squish decompression in runtime | Leon Krause | |
2018-11-28 | Fix many errors found by PVS-Studio | Aaron Franke | |
Fix errors 2, 3, 4, 6, 8, 9, 11, 12, 13, 14, and 15. | |||
2018-11-28 | Merge pull request #23994 from AndreaCatania/prec | Rémi Verschelde | |
Added function to control 6DOF precision | |||
2018-11-28 | Merge pull request #23996 from Windfisch/bulletfix | Rémi Verschelde | |
Add more max-checking to physics queries | |||
2018-11-27 | Allow signal connecting even if script is invalid (only when compiled with ↵ | Juan Linietsky | |
tools), fixes #17070 | |||
2018-11-27 | Added function to control 6DOF precision | Andrea Catania | |
2018-11-26 | Add more max-checking to physics queries | Florian Jung | |
Fixes some out-of-bounds problems when there are more collisions than have been requested for. This extends what has been done in 444b8471a3. Fixes godotengine/godot#23990 | |||
2018-11-26 | Merge pull request #23961 from Faless/lws_poll_all | Rémi Verschelde | |
Websocket LWS keep servicing till no CB are left | |||
2018-11-26 | Merge pull request #23959 from RandomShaper/fix-dangling-script-fix | Rémi Verschelde | |
Fix dangling script fix | |||
2018-11-25 | Websocket LWS keep servicing till no CB are left | Fabio Alessandrelli | |
Apparently, only a single WRITABLE/READABLE callback is called at each servicing. For this reason, we want to keep servicing until we end up not receiving any callback. When that happens, we can assume that we can't (or don't want to) write more, and that there is nothing left to read in the socket buffer. | |||
2018-11-25 | Fix crash on signal/resume to dangling target | Pedro J. Estébanez | |
2018-11-24 | Parse C# generics and type constraints correctly | Carter Anderson | |
2018-11-24 | Revert "Fix crash on signal/resume to dangling target" | Pedro J. Estébanez | |
This reverts commit 54bdc1e1f6a7fb85a5b193c9b8ecf0dcf06949e6. | |||
2018-11-23 | Merge pull request #23740 from ttencate/unused_argument_22139 | Rémi Verschelde | |
Prevent unused_argument warning when passing arg to parent constructor | |||
2018-11-22 | Merge pull request #22953 from DualMatrix/properties_gone | Rémi Verschelde | |
Fixed parents export vars not appearing in inspector if parent is class_name. | |||
2018-11-22 | Improved algorithm that check collision | Andrea Catania | |
2018-11-21 | add undeclared function params of VisualScriptEditor::_selected_method , ↵ | Liangdi | |
Fixes #23475 | |||
2018-11-20 | Make opening menus with the same parent on mouse focus explicit | Michael Alexsander Silva Dias | |
2018-11-20 | C#: Replace calls to old of old Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
2018-11-20 | Merge pull request #23760 from BastiaanOlij/fix_tangent_direction | Rémi Verschelde | |
Fixing tangent and binormal logic | |||
2018-11-20 | Merge pull request #23824 from BastiaanOlij/polygon_caps | Rémi Verschelde | |
Adding UVs on end caps for CSGPolygon | |||
2018-11-20 | Remove trailing whitespace | Rémi Verschelde | |
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'` (+ manual revert of some thirdparty code under `platform/android`). | |||
2018-11-20 | doc: Another indentation fixup | Rémi Verschelde | |
2018-11-20 | Merge pull request #23833 from neikeq/hh | Ignacio Etcheverry | |
C#: Fix Basis(Vec3,Vec3,Vec3) constructor | |||
2018-11-20 | C#: Fix Basis(Vec3,Vec3,Vec3) constructor | Ignacio Etcheverry | |
Now it sets axes in order to match GDScript implementation. | |||
2018-11-19 | Fixing tangent and binormal logic | Bastiaan Olij | |
2018-11-19 | Adding UVs on end caps | Bastiaan Olij | |
2018-11-18 | Merge pull request #23789 from vnen/gdscript-empty-class-bug | Rémi Verschelde | |
Check for valid values when checking for class members | |||
2018-11-17 | Check for valid values when checking for class members | George Marques | |
- Check if GDScript was compiled correctly before checking its functions and properties. - Check if native class name is actually set before looking for it in the ClassDB. | |||
2018-11-17 | Allow primitives to be compared to Object types with `is` | George Marques | |
2018-11-17 | Merge pull request #23668 from sdfgeoff/fix_angular_constraints | Rémi Verschelde | |
Exposing more of bullets 6DOF spring constraints | |||
2018-11-16 | Merge pull request #23743 from BastiaanOlij/csg_mikkt_tangent | Juan Linietsky | |
Adding mikkt tangent support to CSG objects | |||
2018-11-16 | Fix Squish decompression, closes #18109 | Juan Linietsky | |
2018-11-16 | Fix some undefined behaviour in Bullet module. | Ibrahn Sahir | |
Nulling mainShape when it's deleted to avoid double free. Initialising vector in inertia calculation to work around bug in bullet. | |||
2018-11-17 | Adding mikkt tangent support to CSG objects | Bastiaan Olij | |