Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-12 | [Mono] Fix Transform2D rotation and scale | Aaron Franke | |
2019-02-12 | Fix copyright year in VideoStreamGDNative | Rémi Verschelde | |
2019-02-12 | Merge pull request #25721 from neikeq/ww | Rémi Verschelde | |
Use script instance binding for objects constructed from C# | |||
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | |
Fix many asan and ubsan reported issues | |||
2019-02-12 | Merge pull request #25550 from DualMatrix/fix-25357 | Rémi Verschelde | |
Fixed Null appearing inside export variables with type hints and no default value | |||
2019-02-12 | Merge pull request #25783 from Xrayez/csg-shapes-visibility | Rémi Verschelde | |
Fix CSGShape not updating on changing visibility | |||
2019-02-11 | Use "origin" instead of "o" in Transform2D.Rotation | Carter Anderson | |
2019-02-11 | Merge pull request #25724 from aaronfranke/mono-transform | Ignacio Etcheverry | |
[Mono] Fix Transform2D origin | |||
2019-02-11 | Merge pull request #25803 from neikeq/yy | Ignacio Etcheverry | |
Windows: Default to system MSBuild and add VSCode hint path | |||
2019-02-11 | Add VSCode hint path for Windows | Ignacio Etcheverry | |
2019-02-11 | Default to MSBuild from VS Build Tools instead of Mono's | Ignacio Etcheverry | |
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages. | |||
2019-02-10 | Fix CSGShape not updating on changing visibility | Andrii Doroshenko (Xrayez) | |
Hiding CSGShape should force the CSG operation to skip it which is intented behaviour according to how CSGBrush is created for each shape. | |||
2019-02-10 | Merge pull request #25773 from neikeq/xx | Ignacio Etcheverry | |
Do not initialize Mono if 'res://.mono/' and mscorlib are missing | |||
2019-02-10 | Merge pull request #25774 from neikeq/fix-noreturn-attr-check | Ignacio Etcheverry | |
Fix check to determine if [[noreturn]] attribute is usable | |||
2019-02-10 | Fix check to determine if [[noreturn]] attribute is usable | Ignacio Etcheverry | |
2019-02-10 | Fix exporting assemblies from wrong output path | Ignacio Etcheverry | |
This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter. | |||
2019-02-10 | Do not initialize Mono if 'res://.mono/' and mscorlib are missing | Ignacio Etcheverry | |
This is needed to avoid aborting due to missing mscorlib for projects that do not use C#. If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort. | |||
2019-02-10 | doc: Misc formatting fixes | Rémi Verschelde | |
2019-02-10 | doc: Sync classref with current source | Rémi Verschelde | |
2019-02-09 | [Mono] Fix Transform2D origin | Aaron Franke | |
2019-02-09 | [Core] Rename Matrix3 file to Basis | Aaron Franke | |
The code already referred to "Basis", it's just the file name that was different for some reason. | |||
2019-02-09 | Merge pull request #25614 from QbieShay/issue_25425 | Rémi Verschelde | |
Fix generating GDNative API struct for 1.1 | |||
2019-02-09 | Merge pull request #25650 from willnationsdev/script-icon | Rémi Verschelde | |
Fix script class icons looking for paths at runtime | |||
2019-02-09 | Use script instance binding for objects constructed from C# | Ignacio Etcheverry | |
Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed. Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems. Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference. | |||
2019-02-08 | Mono: Create player script metadata when building manually | Ignacio Etcheverry | |
Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar. | |||
2019-02-08 | Fix generating GDNative API struct for 1.1 | Karroffel | |
Fixes #25425. | |||
2019-02-08 | Merge pull request #25500 from daniel-abbott/BT_Debug_disable | Rémi Verschelde | |
Disable BT_DEBUG, works around #25476 and #25431 | |||
2019-02-08 | Merge pull request #25518 from bojidar-bg/25505-wrong-type-error-message | Rémi Verschelde | |
Fix wrong error messages for invalid arguments when calling functions through call | |||
2019-02-08 | Disable BT_DEBUG, works around #25476 and #25431 | Daniel Abbott | |
2019-02-06 | Fix script class icon filepath lookups at runtime. | Will Nations | |
2019-02-05 | Mono: Workaround to fix 'flushing' errors when building at editor startup | Ignacio Etcheverry | |
2019-02-03 | Merge pull request #25574 from neikeq/ss | Ignacio Etcheverry | |
Mono: Lifetime fixes for CSharpInstance and instance binding data | |||
2019-02-03 | Mono: Fix default debugger agent argument never being used | Ignacio Etcheverry | |
2019-02-03 | Mono: Lifetime fixes for CSharpInstance and instance binding data | Ignacio Etcheverry | |
Avoid CSharpInstance from accessing its state after self destructing (by deleting the Reference owner). It's now safe to replace the script instance without leaking or crashing. Also fixed godot_icall_Object_weakref return reference being freed before returning. | |||
2019-02-03 | Merge pull request #25478 from neikeq/rr | Ignacio Etcheverry | |
Mono: Fix MonoPosixHelper not being found | |||
2019-02-03 | Mono: Fix MonoPosixHelper not being found | Ignacio Etcheverry | |
2019-02-03 | Mono: Cleanup | Ignacio Etcheverry | |
2019-02-01 | Fixed Null appearing inside export variables with type hints and no default ↵ | DualMatrix | |
value The default value of the type is now used to initialise it. export(int) A Will now have A be 0 istead of Null even though it still showed as 0 before in the inspector, fixes #25357 | |||
2019-01-31 | Fix wrong error messages for invalid arguments when calling functions ↵ | Bojidar Marinov | |
through call Fixes #25505 | |||
2019-01-30 | Avoid inertia calculation for empty shape - Bullet | Andrea Catania | |
2019-01-30 | Fix many asan and ubsan reported issues | Hein-Pieter van Braam | |
This allows most demos to run without any ubsan or asan errors. There are still some things in thirdpart/ and some things in AudioServer that needs a look but this fixes a lot of issues. This should help debug less obvious issues, hopefully. This fixes #25217 and fixes #25218 | |||
2019-01-28 | Prevent upscaled SVG from exceeding Image bounds | Rémi Verschelde | |
Also expose Image MAX_WIDTH and MAX_HEIGHT. Fixes #24455. | |||
2019-01-28 | Merge pull request #25401 from capnm/capnm-cleanup | Rémi Verschelde | |
Cleanup unused header file | |||
2019-01-28 | Merge pull request #25379 from Faless/net/ws/mp_docs | Rémi Verschelde | |
Update docs and errors for WebSocket module | |||
2019-01-28 | Fixed Rigidbody first frame center spawn | Andrea Catania | |
2019-01-28 | Cleanup unused header | Martin Capitanio | |
2019-01-28 | Update docs and errors for WebSocket module | Fabio Alessandrelli | |
2019-01-27 | Make CSG Shape work with GIProbe, fixes #20465 | Juan Linietsky | |
2019-01-27 | Merge pull request #25314 from marxin/fix-24417-class-memaccess | Rémi Verschelde | |
Fix class memaccess | |||
2019-01-27 | Mono: Test Windows binaries with lowercase extension | Rémi Verschelde | |
To help users writing good cross-platform code, Godot's `FileAccessWindows:open()` will issue a warning on case mismatch, which happens here with capitalized extensions given by `PATHEXT` compared to actual file extensions which are lowercase 99% of the time. Fixes #25368. |