index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2021-10-12
Move static feature set and number system `StringName`s to the singleton.
bruvzg
2021-10-12
Merge pull request #52736 from aaronfranke/lgtm-mult
Rémi Verschelde
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-12
Fixed a typo in csg module
M. Huri
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Merge pull request #53681 from Paulb23/rejig-syntax-highligher-bind
Rémi Verschelde
2021-10-11
Merge pull request #53647 from Chaosus/gds_fix_builtin_functions_autocompletion
Yuri Roubinsky
2021-10-11
Move add_syntax_highlighter bind to ScriptEditorBase
Paulb23
2021-10-11
Fix autocompletion of built-in functions in GDScript
Yuri Roubinsky
2021-10-11
Merge pull request #53430 from DavidSichma/typed_safe_setter
George Marques
2021-10-11
Merge pull request #53103 from ZuBsPaCe/gdscript-analyze-properties-fix
George Marques
2021-10-11
Remove redundant String operation from GDScript enum exports
Yuri Sizov
2021-10-10
Fix C# List<T> marshalling
Raul Santos
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Enhance and cleanup stringify for Vector
mashumafi
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Only emit typed member setters if safe to do so
David Sichma
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-10-08
GDScript: Report property type errors
ZuBsPaCe
2021-10-08
Support marshaling generic Godot.Object
Raul Santos
2021-10-08
Support arrays of StringName, NodePath and RID in mono
Raul Santos
2021-10-08
Merge pull request #53536 from Faless/mp/4.x_rpc_config
Max Hilbrunner
2021-10-08
Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-class
George Marques
2021-10-08
[Net] Rename RPCConfig.sync to call_local.
Fabio Alessandrelli
2021-10-07
GDScript: Use getter return type for the property type
George Marques
2021-10-07
Merge pull request #53422 from KoBeWi/add_LUA_to_Godot
Rémi Verschelde
2021-10-07
Merge pull request #53545 from vnen/gdscript-release
Rémi Verschelde
2021-10-07
GDScript: Fix method ptrcall on release
George Marques
2021-10-07
Change print_line() to use any number of Variants
kobewi
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Merge pull request #53494 from mhilbrunner/stop-drop-and-dont-lie
Rémi Verschelde
2021-10-06
GDScript: Set status on parsing steps beforehand
George Marques
2021-10-06
Fix outdated no_call_local, use call_remote
Max Hilbrunner
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-06
Merge pull request #53479 from vnen/gdscript-subscript-object-self
Rémi Verschelde
2021-10-06
Merge pull request #53478 from vnen/gdscript-avoid-hard-inference
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-06
GDScript: Allow subscript on self and object types
George Marques
2021-10-06
GDScript: Avoid hard errors on inferred types
George Marques
2021-10-06
GDScript: Make all warnings enabled in test generation
George Marques
2021-10-06
Fix small typos regarding WebSocketPeer
Infinixius
2021-10-06
doc: Update links to latest documentation after content reorganization
Rémi Verschelde
2021-10-05
Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master
Rémi Verschelde
2021-10-05
doc: Fix style inconsistencies for `[b]Note:[/b]` paragraphs
Rémi Verschelde
2021-10-05
Fix LUA-style assignment in Dictionary
kobewi
2021-10-05
Merge pull request #52963 from Pineapple/WIN32_LEAN_AND_MEAN_master
Rémi Verschelde
2021-10-04
GDScript fix wrong base class assignment
Brian Semrau
2021-10-04
GDScript: Use path cache when checking preloaded scripts
George Marques
2021-10-04
Fix some leftover references to idle_frame
kobewi
[prev]
[next]