Age | Commit message (Collapse) | Author |
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Vector4 and Vector4i were implemented incorrectly in godot_variant.
They were also missing their respective Variant conversion callbacks
(used for generic collections).
Took the chance to remove unnecessary native calls for creating
Variant from Vector4, as now it can be done from C# (which is faster).
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Improve null and object printing to avoid confusion with arrays
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- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
with array-based properties.
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Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
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Fix MSDF fonts color modulation.
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[Web] Require threads, rtti, allow optimize=speed.
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"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu.
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"sampling" is a more accurate term than "interpolating" for what's
happening when using that function.
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Update export names (web[_dlink]_[release|debug].zip).
The Build with dynamic linking is broken due to high number of imports
in output wasm (likely emscripten regression issue 15487).
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paulloz/dotnet/fix-godot_variants-with-empty-type-field
C#: Populate `Type` field on `godot_variant` created in managed
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Move GLTF camera and light conversion code into GLTFCamera and GLTFLight
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C#: Fix .NET export template compilation on Windows
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neikeq/dotnet-fix-exported-game-uninitialized-callbacks
C#: Fix exported game crash because of uninitialized callbacks
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Fix .NET exporting in Linux
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This was a regression from 2c180f62d985194060f1a8d2070c130081177c90,
where I forgot to update the source generator.
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Also rename export name from "HTML5" to "Web".
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NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625.
Fixes #64988.
Fixes #64997.
This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:
- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
`NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
member variables (e.g. `style_normal`, etc.), and use those member
variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
notification is now deferred, they end up accessing invalid state and this
can lead to not applying theme properly (e.g. for EditorHelp) or crashing
(e.g. for EditorLog or CodeEdit).
So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?
Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
does arrive for the first time. But that means having a temporary invalid
(and possibly still crashing) state, and doing some computations twice
which might be heavy (e.g. `EditorHelp::_update_doc()`).
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Add `dotnet format` to CI to check C# style
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Fix various C# exceptions
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C#: Ignore property indexers and report if exported
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[DOCS] Update UPnP documentation
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Adds more details, especially about caveats, failure modes and pitfalls
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Ignore property indexers since they are unsupported and report a
diagnostic if an user tries to export it.
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Rename `hint_tooltip` to `tooltip_text` & setter getter
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- Fix platform detection after Linux OS name was renamed from `LinuxBSD`
to `Linux`
- Fix arch detection after renaming `64` to `x86_64`
- Fix typo in `find_hostfxr`
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C#: Fix byteCount in `NativeMemory.Alloc`
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UPNP: Don't delete previous mappings when adding new port mappings
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AaronRecord/remove_redundant_theme_updates_in_enter_tree
Remove `NOTIFICATION_ENTER_TREE` when paired with `NOTIFICATION_THEME_CHANGED`
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Sync C# cubic interpolation with core
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.NET: Change NETCore.App version detection to use highest match
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[Windows] Improve build environment detection, add support for Windows on ARM.
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Add new highlighting color for `@GDScript` and `@GlobalScope` functions
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