Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-04-09 | Style: Apply new changes from clang-format 8.0 | Rémi Verschelde | |
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0, so contributors can keep using those versions for now (they will not undo those changes). | |||
2019-04-10 | Added eye_height, changed description and fixed size of viewport issue | Bastiaan Olij | |
2019-04-08 | Merge pull request #27809 from neikeq/github-pls | Ignacio Roldán Etcheverry | |
Workaround for syntax highlighting issue in GitHub | |||
2019-04-08 | Workaround for syntax highlighting issue in GitHub | Ignacio Etcheverry | |
2019-04-08 | Merge pull request #26458 from neikeq/mono-build-cleanup | Rémi Verschelde | |
Mono: Add CPPPATH only to env_mono and cleanup build scripts | |||
2019-04-08 | Merge pull request #27711 from neikeq/ifdef-clang-tidy | Rémi Verschelde | |
Replace a few #if/#elif with #ifdef and "#elif defined" | |||
2019-04-08 | Merge pull request #27452 from Chaosus/direction_to | Rémi Verschelde | |
Added method to retrieve a direction vector from one point to another | |||
2019-04-08 | Merge pull request #27710 from Calinou/script-templates-typed-gdscript | Rémi Verschelde | |
Add support for type hints in non-default script editor templates | |||
2019-04-08 | Merge pull request #27231 from Chaosus/smoothstep | Rémi Verschelde | |
Added smoothstep built-in function | |||
2019-04-07 | Merge pull request #27714 from fire/asset_import | Rémi Verschelde | |
FBX Import bug fixes with special character in mesh names | |||
2019-04-07 | Mono: Add compiler flags to env_mono instead of env | Ignacio Etcheverry | |
This way we avoid possible conflicts with other modules. Specially with include paths. | |||
2019-04-07 | Mono: Reorganize build scripts | Ignacio Etcheverry | |
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory. | |||
2019-04-07 | Added smoothstep built-in function | Chaosus | |
2019-04-07 | Merge pull request #27734 from Hendrikto/cleanup | Rémi Verschelde | |
Remove unused imports | |||
2019-04-07 | Fix where json exported empty types | Bastiaan Olij | |
(cherry picked from commit 6226be9595caec7f741cdf570ca99e742a611388) | |||
2019-04-07 | Merge pull request #27527 from BastiaanOlij/render_ext_target | Rémi Verschelde | |
Add option to have viewport render into supplied texture (VR) | |||
2019-04-06 | Assimp: fix FBX import with ':' in filename. | K. S. Ernest (iFire) Lee | |
2019-04-06 | Merge pull request #26609 from nekomatata/shadow_offset | Timo | |
Support for shadow offset in box style | |||
2019-04-06 | Remove unused imports | Hendrikto | |
2019-04-06 | Fix wrong method binds and registered class | Ignacio Etcheverry | |
2019-04-06 | Merge pull request #26662 from neikeq/csharp-collection-changes | Ignacio Roldán Etcheverry | |
C#: Collections breaking changes and improvements | |||
2019-04-06 | Merge pull request #26634 from psuhas77/patch-3 | Rémi Verschelde | |
Added get_noise_1d | |||
2019-04-06 | C#: Support type hints for exported Arrays | Ignacio Etcheverry | |
Added the code for Dictionary as well, but it's not yet supported by the Godot inspector. | |||
2019-04-06 | C#: Add marshalling support for IEnumerable and IDictionary | Ignacio Etcheverry | |
Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>. Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>. | |||
2019-04-06 | C#: Some important Array and Dictionary interface changes | Ignacio Etcheverry | |
Array now implements IList instead of IList<object, object>. Dictionary now implements IDictionary instead of IDictionary<object, object>. | |||
2019-04-06 | Mono: Buildsystem support for finding MSBuild from VS2019 | Ignacio Etcheverry | |
2019-04-05 | Replace a few #if/#elif with #ifdef and "#elif defined" | Ignacio Etcheverry | |
2019-04-06 | Add option to have viewport render into supplied texture | Bastiaan Olij | |
2019-04-05 | Add support for type hints in non-default script editor templates | Hugo Locurcio | |
This also refactors template processing to avoid repetition. This closes #27074. | |||
2019-04-05 | Add Open Asset Import Library to Godot. | K. S. Ernest (iFire) Lee | |
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc. | |||
2019-04-05 | Merge pull request #27677 from akien-mga/Wimplicit-fallthrough | Rémi Verschelde | |
Fix -Wimplicit-fallthrough warnings from GCC 8 | |||
2019-04-05 | Added direction_to method to vectors | Chaosus | |
2019-04-05 | Merge pull request #27327 from goodyttoor/grayscale_exr | Rémi Verschelde | |
Fix import grayscale EXR | |||
2019-04-05 | Merge pull request #27465 from ↵ | Rémi Verschelde | |
neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough EditorHelp: Improve enum ref resolving and add constant ref support | |||
2019-04-05 | Fix -Wimplicit-fallthrough warnings from GCC 8 | Rémi Verschelde | |
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional. Can be replaced by `[[fallthrough]]` if/when we switch to C++17. The warning is now enabled by default for GCC on `extra` warnings level (part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet, but we could enable it manually once we switch to C++11. There's no equivalent feature in MSVC for now. Fixes #26135. | |||
2019-04-05 | Merge pull request #27687 from Zylann/fix_heightmap_shape_min_max | Rémi Verschelde | |
Fix wrong heights data used to compute min and max heights | |||
2019-04-04 | Mono: Make missing default constructor error more foolproof | ForLoveOfCats | |
2019-04-04 | Fix wrong heights data used to compute min and max heights | Marc Gilleron | |
2019-04-04 | Mono: Makes GD.Convert take Variant.Type instead of int | ForLoveOfCats | |
2019-04-04 | SCons: Fix OPUS_ARM_OPT flag applied for all android/iphone arches | Rémi Verschelde | |
The first 'if' always evaluated to true, as it evaluated values which are the default ones for Android and iOS respectively, so even if one of them was overridden, the other one would be true. Fixes #27658. | |||
2019-04-02 | Fix memory leak introduced in bb6814a | Ignacio Etcheverry | |
2019-04-02 | Enable warnings=extra on clang and GCC testers. | marxin | |
And remove 2 warnings from warnings=extra. | |||
2019-04-01 | Merge pull request #27430 from LeonardMeagher2/csg_get_mesh_data | Rémi Verschelde | |
Apply proper offset to CSGMesh brush materials and smooth flags | |||
2019-04-01 | Merge pull request #27485 from Faless/io/encode_decode_safety_pr | Rémi Verschelde | |
Safer encode/decode variant. | |||
2019-04-01 | Add object encoding param to serialization methods | Fabio Alessandrelli | |
Network peers get_var/put_var File get_var/store_var GDScript/Mono/VisualScript bytes2var/var2bytes Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding. Break ABI compatibaility (API compatibility for GDNative). | |||
2019-04-01 | doc: Bump version to 3.2 | Rémi Verschelde | |
2019-04-01 | Merge pull request #26097 from ↵ | Rémi Verschelde | |
danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955 | |||
2019-03-29 | EditorHelp, makerst: Improve enum ref resolving and constant ref support | Ignacio Etcheverry | |
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class. Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included). | |||
2019-03-29 | C#: Add DynamicGodotObject class | Ignacio Etcheverry | |
Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript. | |||
2019-03-27 | Merge pull request #27184 from karroffel/gdnative-api-gen-fixes | Rémi Verschelde | |
fix GDNative binding generation for object types |