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2019-10-05Merge pull request #32544 from GodotExplorer/gdscript-lsp-show_native_symbolRémi Verschelde
Improvements for gdscript-lsp server
2019-10-05Format documentations to markdown only when neededgeequlim
2019-10-04Add custom api `textDocument/nativeSymbol` to allow inspect native symbols ↵geequlim
from LSP clients
2019-10-04Fix enumeration value of SymbolKind.geequlim
Add custom notification 'gdscript/show_native_symbol' to show native symbols in clients. Close client connections when stop gdscript-lsp
2019-10-03Mono: Fix detection of MsBuild from Visual StudioRémi Verschelde
This was a wrong check as an exit code of 0 means success, not failure. It used to be fine as blocking mode always returned -2, but this was changed in #32033 to return the exit code. Fixes #32424.
2019-10-03Merge pull request #32517 from GodotExplorer/gdscript-lspRémi Verschelde
GDScript LSP server improvement
2019-10-03Implement DocumentLink of GDScript LSP Servergeequlim
2019-10-03Merge pull request #32403 from yeonghoey/enforce4spaceRémi Verschelde
Print errors when tab indent found in [codeblock]
2019-10-03Fix codeblock formating to markdowngeequlim
2019-10-02Merge pull request #32485 from Calinou/macros-add-semicolonsRémi Verschelde
Add missing semicolons to `BIND_ENUM_CONSTANT` macro uses
2019-10-02Add missing semicolons to `BIND_ENUM_CONSTANT` macro usesHugo Locurcio
2019-10-02Tweak the default function definition color when using a dark themeHugo Locurcio
This decreases its saturation to make it less visually jarring. The code was also refactored for clarity and to avoid repetition.
2019-10-01Print errors when tab indent found in [codeblock]Yeongho Kim
2019-10-01Merge pull request #32172 from WindyDarian/gdscript_allow_null_weakrefRémi Verschelde
Allow weakref(null) in gdscript
2019-09-30Fix theme in visual script dialogs (at startup)Chaosus
2019-09-29Merge pull request #32402 from YeldhamDev/fix_vs_add_functionRémi Verschelde
Fix VS editor's "Create Function" dialog
2019-09-29Merge pull request #32430 from swarnimarun/vs-decompRémi Verschelde
Deconstruct node for Visualscript
2019-09-29Deconstruct node for VisualscriptSwarnim Arun
Adds deconstruct nodes for the built-in types and adds default text to function rename_input_box for the visualscript.
2019-09-28Fix VS editor's "Create Function" dialogMichael Alexsander Silva Dias
2019-09-28Highlight singletons and class_names in GDScriptBojidar Marinov
Also, implement a small QoL change for auto-typed variables. Closes #5739
2019-09-28Merge pull request #32398 from YeldhamDev/cleanup_vs_editor_leftRémi Verschelde
Cleanup VS editor's left menu
2019-09-28Merge pull request #32399 from swarnimarun/vs-patch01Rémi Verschelde
Fix edit function button
2019-09-28Merge pull request #32401 from neikeq/Kisaama!Ignacio Roldán Etcheverry
Mono: Don't compare API hashes on release builds
2019-09-27Cleanup VS editor's left menuMichael Alexsander Silva Dias
2019-09-28Mono: Don't compare API hashes on release buildsIgnacio Etcheverry
API hashes cannot be calculated on release builds, as bindings information is lacking. Therefore, we should not be comparing it with the generated glue hash as they will never match.
2019-09-28Fix Edit function buttonSwarnim Arun
2019-09-27doc: Sync classref with current sourceRémi Verschelde
And various fixes to bindings, hyperlinks and an uninitialized variable.
2019-09-27Merge pull request #29681 from swarnimarun/vs-graph-unificationRémi Verschelde
Visual Script Graph Unification
2019-09-26Merge pull request #32353 from neikeq/yameroRémi Verschelde
Mono: Improve API assembly load error message on exported games
2019-09-26Merge pull request #32352 from neikeq/issue-32237Rémi Verschelde
Mono: Don't use project settings for debugger agent on exported games
2019-09-25Mono: Improve API assembly load error message on exported gamesIgnacio Etcheverry
2019-09-26Visualscript editor graph unification & refactoringSwarnim Arun
Removes the need to have separate graphs per function for the VisualScript Nodes, and refactoring UI and other improvements such as fuzzy search, right click search boxes and in-graph editable nodes
2019-09-25Mono: Don't use project settings for debugger agent on exported gamesIgnacio Etcheverry
2019-09-25Merge pull request #32199 from starryalley/fix_seekRémi Verschelde
Fix VideostreamGDNative seek
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Added some obvious errors explanationsqarmin
2019-09-24GDScript: Fix type resolution not being return in some casesGeorge Marques
Some situations caused the parser node type to not being update when trying to resolve the type, returning invalid data and breaking the parsing when it shouldn't. This patch fix the behavior.
2019-09-24Merge pull request #32307 from neikeq/mesegeRémi Verschelde
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24Improve C# bindings generator errors for default param valuesIgnacio Etcheverry
2019-09-24doc: Fix parsing of self-closing XML tagsRémi Verschelde
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
2019-09-24Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docsRémi Verschelde
Add overriden properties to the documentation
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24Merge pull request #31974 from YeldhamDev/tilegrid_map_fixesRémi Verschelde
Small fixes for the Tile/GridMap editors
2019-09-23Merge pull request #30497 from Calinou/editor-gizmos-change-notifyRémi Verschelde
Notify changes in properties that can be edited by 3D gizmos
2019-09-23Merge pull request #32278 from Calinou/lsp-fix-double-assignmentRémi Verschelde
Fix `line` being assigned to twice in the GDScript language server
2019-09-23Fix `line` being assigned to twice in the GDScript language serverHugo Locurcio
This closes #32090.
2019-09-23Merge pull request #31172 from creikey/add-array-slicingRémi Verschelde
Add array slice method
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23Merge pull request #32198 from starryalley/fix_audio_bufferRémi Verschelde
Fix VideostreamGDNative audio buffer handling
2019-09-23Allow building cvtt with system squishHarley Laue
It looks like the SCsub for cvtt was copied from squish and it left the `if env['build_squish']:` line intact. This means that using `scons builtin_squish=no modules/cvtt` would fail and overal builds would also fail because they'd fail to find `ConvectionKernels.h`