Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-12 | Fix String type compatibility being too permissive | rune-scape | |
2022-12-12 | Merge pull request #69925 from aaronfranke/gltf-export-pref-state | Rémi Verschelde | |
Pass GLTFState to the export_preflight method | |||
2022-12-11 | Merge pull request #69416 from anvilfolk/default-val | Rémi Verschelde | |
Add GDScript implicit type conversion for member variables with initializers | |||
2022-12-11 | Merge pull request #69933 from neikeq/issue-69822 | Rémi Verschelde | |
C#: Fix exported properties of GodotObject[] type | |||
2022-12-11 | Add GDScript member initializer implicit type conversion | ocean (they/them) | |
2022-12-11 | Merge pull request #69869 from raulsntos/dotnet/attributes | Ignacio Roldán Etcheverry | |
C#: Expose attribute properties and add documentation | |||
2022-12-11 | Merge pull request #69894 from evan-gordon/text-server-uppercase-fix | Rémi Verschelde | |
check for empty string TextServer _string_to_upper | |||
2022-12-11 | Merge pull request #66733 from MewPurPur/unary-op-warnings | Rémi Verschelde | |
Fix unary op warnings never showing | |||
2022-12-11 | C#: Fix exported properties of GodotObject[] type | Ignacio Roldán Etcheverry | |
This was a regression from 17b2838f39c634324710166d2f36458906ecaf4a. `MarshalUtils` was changed in the source generators to use `ConvertTo<T>` and `CreateFrom<T>`, which don't support `GodotObject[]` because it would need reflection. As such, we need to keep the custom cases for `GodotObject[]` in `MarshalUtils`. | |||
2022-12-11 | check for empty string TextServer _string_to_upper | evan-gordon | |
2022-12-11 | Pass GLTFState to the export_preflight method | Aaron Franke | |
2022-12-11 | Merge pull request #69897 from poohcom1/fix/function-return-completion | Rémi Verschelde | |
Fix autocomplete on functions returning variants | |||
2022-12-11 | Fix subscript of preloaded script | rune-scape | |
2022-12-11 | Merge pull request #69883 from adamscott/fix-gdscript-cache-clear-crash | Rémi Verschelde | |
Fix `GDScriptCache::clear()` crash when clearing packed scenes | |||
2022-12-11 | Fix autocomplete on functions returning variants | poohcom1 | |
- When guessing return type, check type hints before last return value | |||
2022-12-10 | Fix `GDScriptCache::clear()` crash when clearing packed scenes | Adam Scott | |
2022-12-10 | Consistently use `p_` for parameters in GLTFDocument | Aaron Franke | |
2022-12-10 | Merge pull request #69857 from bruvzg/bim_font_no_clean | Rémi Verschelde | |
[TextServer] Do not clean up font texture cache when setting `allow_system_fallback` property. | |||
2022-12-10 | Merge pull request #67399 from Calinou/rename-precision-double-scons | Rémi Verschelde | |
Rename `float=64` SCons option to `precision=double` | |||
2022-12-10 | Merge pull request #66729 from DarkKilauea/nav-owners | Rémi Verschelde | |
Enable assigning an owner to navigation regions and links | |||
2022-12-10 | Merge pull request #69587 from ↵ | Rémi Verschelde | |
adamscott/fix-constant-base-typing-in-extended-class Fix constants scope in extended or inner GDScript classes | |||
2022-12-10 | Enable assigning an owner to navigation regions and links | Josh Jones | |
This allows users of the server APIs to get back the nodes that created certain regions and links. | |||
2022-12-10 | C#: Expose attribute properties and add documentation | Raul Santos | |
- Exposes the properties of C# attribute so they can be accessed from reflection, renaming them to PascalCase to follow .NET conventions. - Added some documentation to the newly exposed members. - Made attribute properties readonly to avoid giving the impression that they could be modified. | |||
2022-12-10 | Remove debug macro for GDScriptLanguage script_list | Adam Scott | |
2022-12-10 | Fix constant base typing in extended GDScript class | Adam Scott | |
2022-12-10 | Fix `GDScriptCache` to not remove scripts/scenes individually when clearing | Adam Scott | |
2022-12-10 | Rename `float=64` SCons option to `precision=double` | Hugo Locurcio | |
This avoids confusion with the old `bits=64` option and building for 64-bit CPUs in general. | |||
2022-12-10 | [TextServer] Do not clean up font texture cache when setting ↵ | bruvzg | |
`allow_system_fallback` property. | |||
2022-12-10 | Merge pull request #69518 from rune-scape/rune-analyze-values | Rémi Verschelde | |
GDScript: Preload should make native type | |||
2022-12-10 | Merge pull request #69372 from aaronfranke/gltf-cleanup | Rémi Verschelde | |
GLTF module: Clean up lots of includes | |||
2022-12-10 | Merge pull request #69467 from rune-scape/rune-subclass-script-path | Rémi Verschelde | |
GDScript: Fix subclass script path issues | |||
2022-12-09 | Merge pull request #68747 from rune-scape/rune-stringname-unification | Rémi Verschelde | |
GDScript: Unify StringName and String | |||
2022-12-08 | Fix autocomplete crash as it would infinite loop | Adam Scott | |
2022-12-08 | Use capitalized ID in the doc | Haoyu Qiu | |
2022-12-07 | Add missing packed scene cache clear inside `GDScriptCache::clear()` | Adam Scott | |
2022-12-07 | Merge pull request #69717 from Chaosus/gds_fix_lookup | Rémi Verschelde | |
Fix lookup to docs for variables initialized with `get_node` | |||
2022-12-07 | Merge pull request #69690 from BastiaanOlij/display_refresh_type | Rémi Verschelde | |
Fix property type for OpenXR display refresh rate | |||
2022-12-07 | Merge pull request #69654 from BastiaanOlij/openxr_submit_depth_optional | Rémi Verschelde | |
Make submitting depth buffer in OpenXR optional | |||
2022-12-07 | Merge pull request #69627 from RumblingTurtle/editor-scene-importer-crash-fix | Rémi Verschelde | |
Fix crash on old scene reimport | |||
2022-12-07 | Fix lookup to docs for variables initialized with `get_node` | Yuri Rubinsky | |
2022-12-07 | Fix property type for OpenXR display refresh rate | Bastiaan Olij | |
2022-12-06 | EditorSceneFormatImporterGLTF: check if "animation/trimming" parameter from ↵ | Eduard Zalyaev | |
import settings exists Fixes godotengine#69625 | |||
2022-12-06 | Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize | Rémi Verschelde | |
Move GDScript uninitialization to `GDScriptLanguage::finish()` | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-06 | Make submitting depth buffer in OpenXR optional | Bastiaan Olij | |
2022-12-06 | Fix typo that resulted in left eye depth buffer being submitted for the ↵ | Bastiaan Olij | |
right eye | |||
2022-12-06 | Merge pull request #69606 from red1939/bug/vscode_crash | Rémi Verschelde | |
Keep GDScriptAnalyzer alive for whole parse() | |||
2022-12-06 | Merge pull request #69639 from Chaosus/gds_fix_completion | Rémi Verschelde | |
Fix completion for the raw `get_node` call | |||
2022-12-06 | Keep GDScriptAnalyzer alive for whole parse() | Bartosz Bielecki | |
Analyzed data is allocated by Parser but kept as a reference in the cache which in turn is held by the Analyzer. If Analyzer goes away Parser is left with a tree of dangling references. Code is analogous to all other usages of Analyzer + Parser pair. | |||
2022-12-06 | Fix completion for the raw `get_node` call | Yuri Rubinsky | |