Age | Commit message (Collapse) | Author |
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The error macros print a generic error, which isn't necessary, and could be confusing to end users.
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Now the `linuxbsd` platform can be built headlessly (e.g. without X11
development libraries).
I also cleaned up some weird (old?) usages of the `env` variable which
seem to make no difference and are used nowhere else.
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- Image.blit_rect()
- Image.blit_rect_mask()
- Image.blend_rect()
- Image.blend_rect_mask()
- Image.fill_rect()
- Image.get_used_rect()
- Image.get_rect()
- ImageTexture.set_size_override()
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cdemirer/fix-non-global-autoload-code-completion-crash
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Check for parameters shadowing class members
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Improve GI renderer and add VRS support
Implement render device has_feature and move subgroup settings to limit_get
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support to the GDextension API.
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The / operator was wrongly documented as a multiplication.
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cdemirer/prevent-unnecessary-additional-parser-error
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Add `ok_button_text` to AcceptDialog and `cancel_button_text` to ConfirmationDialog
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Fix GDScript parser sometimes crashing when issuing warning for unreachable pattern
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filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
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C#: Add `BezierInterpolate` method
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Replace old RPC attributes with a new single `RPCAttribute` which works
like the GDScript `@rpc` annotation.
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Adds a `BezierInterpolate` method for floats in `Mathf` and for vectors
in `Vector2` and `Vector3`.
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