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timoschwarzer/allow-whitespaces-in-warning-ignore-comments
Allow whitespaces in warning-ignore comments
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
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Workaround for syntax highlighting issue in GitHub
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Mono: Add CPPPATH only to env_mono and cleanup build scripts
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Replace a few #if/#elif with #ifdef and "#elif defined"
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Added method to retrieve a direction vector from one point to another
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Add support for type hints in non-default script editor templates
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Added smoothstep built-in function
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FBX Import bug fixes with special character in mesh names
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This way we avoid possible conflicts with other modules. Specially with include paths.
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All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
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Remove unused imports
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(cherry picked from commit 6226be9595caec7f741cdf570ca99e742a611388)
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Add option to have viewport render into supplied texture (VR)
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Support for shadow offset in box style
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C#: Collections breaking changes and improvements
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Added get_noise_1d
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Added the code for Dictionary as well, but it's not yet supported by the Godot inspector.
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Added constructor that takes IEnumerable for Array and IEnumerable<T> for Array<T>.
Added constructor that takes IDictionary for Dictionary and IDictionary<TKey, TValue> for Dictionary<TKey, TValue>.
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Array now implements IList instead of IList<object, object>.
Dictionary now implements IDictionary instead of IDictionary<object, object>.
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This also refactors template processing to avoid repetition.
This closes #27074.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
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Fix -Wimplicit-fallthrough warnings from GCC 8
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Fix import grayscale EXR
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neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135.
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Fix wrong heights data used to compute min and max heights
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The first 'if' always evaluated to true, as it evaluated values which are the default
ones for Android and iOS respectively, so even if one of them was overridden, the other
one would be true.
Fixes #27658.
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And remove 2 warnings from warnings=extra.
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Apply proper offset to CSGMesh brush materials and smooth flags
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Safer encode/decode variant.
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
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danielspaniol/25955-wrong-unreachable-warning-after-returning-from-matchs-wildcard-pattern
Fix: Wrong unreachable warning after returning from match's wildcard pattern #25955
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Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
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Expands to Object.call, Object.set and Object.get for accessing members. This means it can also access members from scripts written in other languages, like GDScript.
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