Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-14 | Merge pull request #15574 from paulloz/mono-build-project-button | Rémi Verschelde | |
Change 'Build Project' button style in Mono panel | |||
2018-02-14 | Merge pull request #16176 from vnen/gdscript-default-args | Rémi Verschelde | |
Show default values in docs for GDScript built-in functions | |||
2018-02-14 | Merge pull request #16331 from Benjamin-Dobell/pull/fix-pkgconfig-mono | Rémi Verschelde | |
Fixed Mono builds on macOS (pkgconfig detection of mono) | |||
2018-02-14 | Merge pull request #14804 from ColinKinloch/master | Rémi Verschelde | |
Fixed android arm64v8 | |||
2018-02-14 | Merge pull request #16681 from AndreaCatania/kin_t | Rémi Verschelde | |
Added return true o collide when no rusult is NULL | |||
2018-02-14 | Added return true o collide when no rusult is NULL | Andrea Catania | |
2018-02-14 | Merge pull request #16547 from Dar13/kinematic_gravity_fix | Rémi Verschelde | |
Fixes gravity calculation for kinematic bodies in Bullet | |||
2018-02-14 | Allow building with system wide mbedtls on X11 | Fabio Alessandrelli | |
Using builtin_mbedtls=yes is still the default as many distributions do not ship with mbedtls included. | |||
2018-02-14 | Deleting OpenSSL module and library | Fabio Alessandrelli | |
2018-02-14 | lws module now uses mbedtls as OpenSSL replacement | Fabio Alessandrelli | |
2018-02-14 | Add mbedtls module | Fabio Alessandrelli | |
2018-02-13 | Fixes gravity calculation for kinematic bodies in Bullet | Neil Moore | |
2018-02-13 | Merge pull request #16551 from sctincman/xbuild_fallback-fix | Rémi Verschelde | |
Add and use mono build variables with cloned environment. | |||
2018-02-13 | Merge pull request #16433 from Calinou/remove-assetlib-debugging-prints | Rémi Verschelde | |
Remove debugging prints related to the asset library | |||
2018-02-13 | Merge pull request #16424 from AndreaCatania/phyj | Rémi Verschelde | |
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet | |||
2018-02-11 | gdnative_api.json: Change argument name to r_dest | tilpner | |
This reflects its usage as an output argument, consistent with the other godot_variant_new functions | |||
2018-02-10 | Add and use mono build variables with cloned environment. | Jonathan Tinkham | |
2018-02-10 | Merge pull request #16539 from eska014/gdnative-macwarn | Thomas Herzog | |
Fix GDNATIVE_API_INIT() warning about sign mismatch | |||
2018-02-10 | Fix GDNATIVE_API_INIT() warning about sign mismatch | Leon Krause | |
2018-02-09 | add initial NativeScript 1.1 extension | karroffel | |
This commit adds new functionality to NativeScript, namely: - ability to set and get documentation for classes, methods, signals and properties - ability to set names and type information to method arguments - ability to set and get type tags for nativescripts - ability to register instance binding data management functions - ability to use instance binding data | |||
2018-02-09 | generate proper API structs for GDNative extension extensions | karroffel | |
The GDNative C API gets passed to libraries in a struct of function pointers. To provide stable binary compatibility, each extension not part of the core API is separated into its own sub-struct. These structs aren't meant to be changed in order to keep binary compatibility. In case of an API extension, the structs include a `next` pointer which can point to a new struct with additional function pointers. Godot's build system generates the API structs automatically at build time, but so far there has no support for the mentioned `next` pointers. This commit changes the API struct generation in such a way that code that used previous headers will compile without problem with the new headers. The new extension-extensions (weird name, but that's what it is) get generated recursively and include the version in the struct-name. | |||
2018-02-07 | Merge pull request #14888 from Faless/websocket | Rémi Verschelde | |
Websocket module | |||
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. | |||
2018-02-05 | Remove debugging prints related to the asset library | Hugo Locurcio | |
2018-02-05 | Added physics API in order to enable/disable collisions between rigidbody ↵ | Andrea Catania | |
attached to a joint with bullet physics bullet Fixes #16424 | |||
2018-02-02 | GDScriptParser: Remove debug prints. | Andreas Haas | |
2018-02-03 | Fix pkgconfig detection of mono | Benjamin Dobell | |
2018-02-01 | Fix inconsistencies and typos in argument names | Paolo Perkovic | |
2018-02-01 | Merge pull request #16258 from NathanWarden/fix_mono_decimals_method | Rémi Verschelde | |
[Mono] Fix an infinite recursion in the Mathf.Decimals method when using floats. | |||
2018-02-01 | Merge pull request #16205 from neikeq/issue-15053 | Rémi Verschelde | |
Mono: Remove automatic script multilevel calls | |||
2018-02-01 | Merge pull request #16002 from bruvzg/mono_loading_form_res | Rémi Verschelde | |
[Mono] Allow loading assemblies (including mscorlib) from resources. | |||
2018-02-01 | Merge pull request #16175 from NathanWarden/add_async_and_await | Rémi Verschelde | |
Added async and await as C# keywords. | |||
2018-01-31 | Fix an infinite recursion in the Mathf.Decimals method when using floats. | Nathan Warden | |
2018-01-31 | Mono: Allow loading `mscorlib` from resources. | bruvzg | |
2018-01-30 | Added async and await as C# keywords. | Nathan Warden | |
2018-01-30 | Mono: Remove automatic script multilevel calls | Ignacio Etcheverry | |
2018-01-30 | Merge pull request #15980 from mrcdk/audio_stream_get_length | Rémi Verschelde | |
Expose audio streams get_length() | |||
2018-01-30 | Show default values in docs for GDScript built-in functions | George Marques | |
2018-01-27 | Merge pull request #16118 from neikeq/i-dont-know-what-to-write-here-anymore | Rémi Verschelde | |
Mono: Fix build errors with tools=no and target=release | |||
2018-01-27 | Mono: Fix method_bind fields being generated as instance members | Ignacio Etcheverry | |
2018-01-27 | Mono: Fix build errors with tools=no and target=release | Ignacio Etcheverry | |
2018-01-26 | Mono: Don't defer call to dispose queue objects when finalizing domain | Ignacio Etcheverry | |
It's going to be called anyway after `mono_domain_finalize`. This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702). | |||
2018-01-25 | Mono: Fix NodePath and RID bindings | Ignacio Etcheverry | |
2018-01-25 | doc: Fix references to online tutorials after godotengine/godot-docs#1015 | Rémi Verschelde | |
2018-01-25 | doc: Sync with current source | Rémi Verschelde | |
Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage). | |||
2018-01-24 | - Improves portability in joystick buttons enum | Ariel Manzur | |
- Fixes linking bug in modules split library | |||
2018-01-24 | Improved stabilization of ray shape in Bullet | Andrea Catania | |
2018-01-24 | Merge pull request #16016 from neikeq/issue-13316 | Ignacio Etcheverry | |
Fix CSharpInstance::call not initializing CallError | |||
2018-01-24 | Fix CSharpInstance::call not initializing CallError | Ignacio Etcheverry | |