Age | Commit message (Collapse) | Author |
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Fixed area collision report with concave
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Make direct casting among Error and godot_error enums (#23015).
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Added support to scale areas, fixes #23448
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Add a maximum recusion depth to _guess_expression_type
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Mono: Get rid of irrelevant error and fix export template build errors
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Closes #24753
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Fixes #25903
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Fix exported property values being lost if base GDScript fails to parse
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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Ensure classes match their header filename
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Renamed:
- `modules/mono/mono_gd/gd_mono_class_member.h` -> `i_mono_class_member.h`
- `modules/upnp/upnpdevice.h` -> `upnp_device.h`
- `modules/websocket/websocket_multiplayer.h` -> `websocket_multiplayer_peer.h`
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
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Use script instance binding for objects constructed from C#
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Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
(same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
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Also drop some unused files.
Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`
Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
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Fix many asan and ubsan reported issues
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Fixed Null appearing inside export variables with type hints and no default value
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Fix CSGShape not updating on changing visibility
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[Mono] Fix Transform2D origin
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Windows: Default to system MSBuild and add VSCode hint path
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Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages.
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Hiding CSGShape should force the CSG operation to skip it which is intented
behaviour according to how CSGBrush is created for each shape.
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Do not initialize Mono if 'res://.mono/' and mscorlib are missing
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Fix check to determine if [[noreturn]] attribute is usable
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This is the whole reason 'fill_search_dirs' was added for, yet somehow I forgot to pass the config parameter.
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This is needed to avoid aborting due to missing mscorlib for projects that do not use C#.
If 'res://.mono/' exists, then we assume the project uses C#, in which case a missing mscorlib should still abort.
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The code already referred to "Basis", it's just the file name that was different for some reason.
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Fix generating GDNative API struct for 1.1
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Fix script class icons looking for paths at runtime
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Only possible if the object class is a "native type". If the object class is a user class (that derives a "native type") then a script is needed.
Since CSharpLanguage does cleanup of script instance bindings when finished, cases like #25621 will no longer cause problems.
Fixed ~Object() trying to free script instance bindings after the language has already been removed, which would result in a NULL dereference.
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Previously this was only done when building the script for running the game. This was a problem because the user could want to build the project manually with the "Build project" button, to then run the game from the command line or similar.
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When a recursive declaration ends up in a GDScript file the
_guess_expression_type function would start looping and eventually run
out of stack space.
We now cap recusion for this function to 100 frames.
This fixes #25598
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Fixes #25425.
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Disable BT_DEBUG, works around #25476 and #25431
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Fix wrong error messages for invalid arguments when calling functions through call
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