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2023-02-03Merge pull request #65910 from KoBeWi/gdsusRémi Verschelde
Cleanup function state connections when destroying instance
2023-02-03Merge pull request #72554 from RedworkDE/net-appcontext-basedirectoryRémi Verschelde
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03Merge pull request #72635 from RedworkDE/net-nodepath-iequatableRémi Verschelde
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03Merge pull request #72633 from RedworkDE/net-stringname-iequatableRémi Verschelde
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03Merge pull request #72604 from rbessems/rbessems/env_blend_modeRémi Verschelde
Add XR Environment Blend Mode Support
2023-02-03C#: Declare `IEquatable<>` interface for `StringName`RedworkDE
2023-02-03C#: Implement `IEquatable<>` and equality operators in `NodePath`RedworkDE
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`.
2023-02-02Add XR Environment Blend Mode SupportRon Bessems
2023-02-02Merge pull request #72398 from vnen/gdscript-setter-chainRémi Verschelde
GDScript: Improve usability of setter chains
2023-02-02C#: Set AppContext.BaseDirectory for editor buildsRedworkDE
2023-02-02GDScript: Improve usability of setter chainsGeorge Marques
- Consider PackedArrays non-shared since they are copied on C++/script boundaries. - Add error messages in the analyzer when assigning to read-only properties. - Add specific error message at runtime when assignment fails because the property is read-only.
2023-02-02Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fnRémi Verschelde
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02Merge pull request #72468 from rbessems/rbessems/add_ml2_controllerRémi Verschelde
Adding Magic Leap 2 Controller Interaction Profile
2023-02-02Merge pull request #72553 from RedworkDE/net-output-directoryRémi Verschelde
C#: Preserve directories in output during export
2023-02-02Fix crash in gdscript when autocompleting virtual function and signature ↵Eric M
does not match base.
2023-02-02Add Magic Leap 2 OpenXR Interaction ProfileRon Bessems
2023-02-02Merge pull request #72557 from vonagam/fix-make-value-protectionRémi Verschelde
GDScript: Fix getting reduced value of incomplete subscript for autocomplete
2023-02-02Merge pull request #72542 from smix8/rvoagent_to_navagent_rename_4.xRémi Verschelde
Rename NavigationServer internal RvoAgent to NavAgent
2023-02-02GDScript: Fix crash in export group annotationsDanil Alexeev
2023-02-02GDScript: Fix getting reduced value of incomplete subscriptDmitrii Maganov
2023-02-01Rename NavigationServer internal RvoAgent to NavAgentsmix8
Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01Merge pull request #71800 from akien-mga/ci-codespell-actionRémi Verschelde
CI: Add official codespell action with PR annotations
2023-02-01Merge pull request #72434 from Treer/masterRémi Verschelde
Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressedRémi Verschelde
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01Merge pull request #72499 from vonagam/fix-typed-array-disassemblyRémi Verschelde
GDScript: Fix disassembly of typed array assignment and construction
2023-02-01Revert "GDScript: Add warnings that are set to error by default"Rémi Verschelde
This reverts commit a166833bfa23a21a7bff196a85a20b014e7c1396. This caused multiple regressions. Needs to be redone with more testing before merge. Fixes #72501.
2023-02-01gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSEDLyuma
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed. Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime. This provides an option for pixel art to be stored losslessly. Additionally, respect project importer defaults for texture import settings. Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01GDScript: Fix disassembly of typed array assignment and constructionDmitrii Maganov
2023-02-01Fix blend runner copyright headersRémi Verschelde
2023-02-01Merge pull request #72487 from vnen/gdscript-warning-default-errorRémi Verschelde
GDScript: Add warnings that are set to error by default
2023-02-01Merge pull request #69319 from RedMser/blender-import-rpcRémi Verschelde
Batch import Blend files using XML RPC
2023-02-01Merge pull request #72490 from resistor/disasmRémi Verschelde
Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
2023-02-01Merge pull request #71936 from akien-mga/remove-some-unused-signalsRémi Verschelde
Remove some unused signals
2023-02-01Merge pull request #71479 from raulsntos/virtual-return-typeRémi Verschelde
Use enum instead of int in virtual methods return type
2023-02-01Merge pull request #72462 from raulsntos/docs/dotnet-renamesRémi Verschelde
Fix C# examples in documentation for 4.0
2023-02-01Merge pull request #72371 from dalexeev/remove-gds-str-duplicateRémi Verschelde
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-01-31Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.Owen Anderson
Found while inspecting the bytecode for godot-benchmarks.
2023-02-01GDScript: Add warnings that are set to error by defaultGeorge Marques
- Adds a list of default levels for all warning so they can be set individually. - Add warnings set by default to error for: - Using `get_node()` without `@onready`. - Using `@onready` together with `@export`. - Inferring a static type with a Variant value. - Overriding a native engine method. - Adjust how annotations to ignore warnings are treated so they also apply to method parameters. - Clean up a bit how ignored warnings are set. There were two sets but only one was actually being used. - Set all warnings to the `WARN` level for tests, so they they can be properly tested. - Fix enum types in native methods signatures being set to `int`. - Fix native enums being treated as Dictionary by mistake. - Make name of native enum types use the class they are defined in, not the direct super class of the script. This ensures they are always equal even when coming from different sources. - Fix error for signature mismatch that was only showing the first default argument as having a default. Now it shows for all.
2023-02-01C#: Preserve directories in output during exportRedworkDE
2023-02-01Update ↵Treer
modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-01-31Use enum instead of int in virtual methods return typeRaul Santos
2023-01-31Fix C# examples in documentationRaul Santos
- Fix documentation after C# renames. - Add missing `partial` in C# class declarations. - Change `delta` parameter type to `double` in C#. - Ensure parameters match base declaration. - Use `$` string interpolation in C#. - Fix invalid or outdated C# code. - Changed some examples to follow our style guide more closely.
2023-01-31Remove some unused signalsRémi Verschelde
Part of #37604.
2023-01-31Merge pull request #72454 from dalexeev/gds-fix-icon-annotationRémi Verschelde
GDScript: Fix `@icon` annotation
2023-01-31Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthandRémi Verschelde
GDScript: Allow void functions to return calls to other void functions
2023-01-31Merge pull request #57520 from jordigcs/gd-rename-mapRémi Verschelde
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31GDScript: Fix `@icon` annotationDanil Alexeev
2023-01-31GDScript: Allow void functions to return calls to other void functionsGeorge Marques
2023-01-31Merge pull request #72444 from reduz/fix-global-class-parsingRémi Verschelde
Fix global script class parsing.