index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
modules
Age
Commit message (
Expand
)
Author
2020-07-31
Properly handle empty CSGCombiners
hoontee
2020-07-28
Merge pull request #40678 from aaronfranke/string-float64
Rémi Verschelde
2020-07-28
doc: Sync classref with current source
Rémi Verschelde
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-28
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Rémi Verschelde
2020-07-28
Merge pull request #40771 from Xrayez/scons-verbose-builders
Rémi Verschelde
2020-07-28
Merge pull request #40777 from Nhiqill/fix_mono_nested_class_reload
Rémi Verschelde
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-27
Revert "Allow Area2D and 3D mouse events without a collision layer"
Rémi Verschelde
2020-07-27
Pop from front to avoid infinite loop with nested classes
Nhiqill
2020-07-27
GDScript: Fix crash on 'await' completion
George Marques
2020-07-27
Fix EditorTranslationParser leak
SkyJJ
2020-07-27
Merge pull request #40252 from AndreaCatania/flush
Rémi Verschelde
2020-07-27
Merge pull request #40706 from akien-mga/style-fix-file_format-macos
Rémi Verschelde
2020-07-27
Style: Fix code format scripts compat with non-GNU Unices
Rémi Verschelde
2020-07-27
Merge pull request #40714 from ThakeeNathees/Object-type-bug-fix
Rémi Verschelde
2020-07-27
- Enhanced the flush mechanism by flushing only needed thing.
Andrea Catania
2020-07-26
Merge pull request #40595 from neikeq/godot-net-sdk-and-net-standard
Rémi Verschelde
2020-07-26
CI: Install master version of psf/black
Rémi Verschelde
2020-07-26
Merge pull request #39898 from Meriipu/master_gdscript
Rémi Verschelde
2020-07-26
Merge pull request #40647 from Xrayez/blank-tabs-fix
Rémi Verschelde
2020-07-26
Merge pull request #40670 from vnen/remove-multilevel-call
Rémi Verschelde
2020-07-26
Merge pull request #40655 from madmiraal/fix-40636
Rémi Verschelde
2020-07-26
Merge pull request #40720 from Xrayez/modules-tests
Rémi Verschelde
2020-07-26
Enable support for C++ modules tests
Andrii Doroshenko (Xrayez)
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-26
GDScript: "Object" datatype changed from BUILTIN to NATIVE
Thakee Nathees
2020-07-25
Modules: update modules to be built for iOS
Sergey Minakov
2020-07-25
GDScript: Clarified/fixed inaccuracies in the built-in function docs.
Meriipu
2020-07-25
C#: Switch games to MSBuild Sdks and .NET Standard
Ignacio Etcheverry
2020-07-24
Remove multilevel calls
George Marques
2020-07-24
GDScript: Allow "new()" to be called in non-static functions
George Marques
2020-07-24
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
Marcel Admiraal
2020-07-24
Merge pull request #40598 from vnen/gdscript-2.0
Rémi Verschelde
2020-07-22
Fix typos in GodotSharp code docs
mega-bit
2020-07-22
VisualScript: Fix -Wduplicate-branches warning
Rémi Verschelde
2020-07-22
Wrap up GDScript 2.0 base implementation
George Marques
2020-07-22
C#: Fix restore not called when building game projects
Ignacio Etcheverry
2020-07-21
Fix XML in Plane.cs
Aaron Franke
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Update core documentation to match recent C# changes
Aaron Franke
2020-07-20
Reintroduce code completion
George Marques
2020-07-20
Reenable GDScript LSP server
George Marques
2020-07-20
Added support for enums to be used as types in GDScript
George Marques
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-20
Add new GDScript type checker
George Marques
2020-07-20
Add better local variable detection in GDScript parser
George Marques
2020-07-20
Add GDScript cache singleton
George Marques
[next]