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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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webxr
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webxr_interface_js.h
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Commit message (
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Author
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-12-01
Get WebXR fully working in Godot 4!
David Snopek
2022-09-19
Get WebXR minimally working again in Godot 4
David Snopek
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-04
Style: Remove inconsistently used `@author` docstrings
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-09-21
Change to using doubles in XR classes
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-07-17
Re-enable building WebXR in GitHub Actions
David Snopek
2021-07-15
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-03-29
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-01-27
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
David Snopek
2021-01-04
Add support for WebXR
David Snopek