Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-26 | Improve XRInterface hooks into rendering | Bastiaan Olij | |
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-09-21 | Change to using doubles in XR classes | Bastiaan Olij | |
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-07-17 | Re-enable building WebXR in GitHub Actions | David Snopek | |
2021-07-15 | [HTML5] Fix build (with module_webxr_enabled=no). | Fabio Alessandrelli | |
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :). | |||
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-03-29 | Change XRPositionalTracker to a reference and better expose it to GDNative | Bastiaan Olij | |
2021-01-27 | Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking | David Snopek | |
2021-01-04 | Add support for WebXR | David Snopek | |