Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". | |||
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-01-26 | Improve XRInterface hooks into rendering | Bastiaan Olij | |
2022-01-04 | Style: Remove inconsistently used `@author` docstrings | Rémi Verschelde | |
Each file in Godot has had multiple contributors who co-authored it over the years, and the information of who was the original person to create that file is not very relevant, especially when used so inconsistently. `git blame` is a much better way to know who initially authored or later modified a given chunk of code, and most IDEs now have good integration to show this information. | |||
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-09-21 | Change to using doubles in XR classes | Bastiaan Olij | |
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-07-17 | Re-enable building WebXR in GitHub Actions | David Snopek | |
2021-07-15 | [HTML5] Fix build (with module_webxr_enabled=no). | Fabio Alessandrelli | |
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :). | |||
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-03-29 | Change XRPositionalTracker to a reference and better expose it to GDNative | Bastiaan Olij | |
2021-01-27 | Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking | David Snopek | |
2021-01-04 | Add support for WebXR | David Snopek | |