Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-21 | Add multiview to the opengl3 driver | David Snopek | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-09-19 | Get WebXR minimally working again in Godot 4 | David Snopek | |
2022-08-29 | [Web] Rename JavaScript platform to Web. | Fabio Alessandrelli | |
Also rename export name from "HTML5" to "Web". | |||
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-04-29 | Rename Basis "elements" to "rows" | Aaron Franke | |
2022-04-20 | Fix more issues found by cppcheck. | bruvzg | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-01-26 | Improve XRInterface hooks into rendering | Bastiaan Olij | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2021-10-17 | Rework XR positional trackers | Bastiaan Olij | |
2021-09-21 | Change to using doubles in XR classes | Bastiaan Olij | |
2021-08-26 | Adding GDExtension support to XRInterface | Bastiaan Olij | |
2021-07-21 | WebXR: Fix build after SNAME addition | Rémi Verschelde | |
Was missed as WebXR build was disabled prior to #50563. | |||
2021-07-21 | Merge pull request #50563 from dsnopek/webxr-enable-ci | Rémi Verschelde | |
Re-enable building WebXR in GitHub Actions | |||
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-17 | Re-enable building WebXR in GitHub Actions | David Snopek | |
2021-07-15 | [HTML5] Fix build (with module_webxr_enabled=no). | Fabio Alessandrelli | |
The XR API changed a bit, and it's not just a rename, though probably an easy update for someone who is qualified :). | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-13 | Add stereoscopic rendering through multiview | Bastiaan Olij | |
2021-06-03 | Rename Transform to Transform3D in core | Aaron Franke | |
2021-04-29 | Replace remaining uses of `NULL` with `nullptr` | Rémi Verschelde | |
Follow-up to #38736 (these uses were likely added after this PR was merged). | |||
2021-03-29 | Change XRPositionalTracker to a reference and better expose it to GDNative | Bastiaan Olij | |
2021-03-23 | Rename some more global enums (Key, Joy, MIDI) | Aaron Franke | |
2021-01-27 | Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking | David Snopek | |
2021-01-25 | Support mono devices in WebXR | David Snopek | |
2021-01-10 | Fix WebXR module. | Fabio Alessandrelli | |
Some functions and enums were renamed in 4.0 but not updated in the WebXR code. | |||
2021-01-04 | Add support for WebXR | David Snopek | |