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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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webxr
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webxr_interface_js.cpp
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Commit message (
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Author
2022-07-23
Implement Vector4, Vector4i, Projection
reduz
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-20
Fix more issues found by cppcheck.
bruvzg
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-01-26
Improve XRInterface hooks into rendering
Bastiaan Olij
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-17
Rework XR positional trackers
Bastiaan Olij
2021-09-21
Change to using doubles in XR classes
Bastiaan Olij
2021-08-26
Adding GDExtension support to XRInterface
Bastiaan Olij
2021-07-21
WebXR: Fix build after SNAME addition
Rémi Verschelde
2021-07-21
Merge pull request #50563 from dsnopek/webxr-enable-ci
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Re-enable building WebXR in GitHub Actions
David Snopek
2021-07-15
[HTML5] Fix build (with module_webxr_enabled=no).
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-13
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-04-29
Replace remaining uses of `NULL` with `nullptr`
Rémi Verschelde
2021-03-29
Change XRPositionalTracker to a reference and better expose it to GDNative
Bastiaan Olij
2021-03-23
Rename some more global enums (Key, Joy, MIDI)
Aaron Franke
2021-01-27
Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking
David Snopek
2021-01-25
Support mono devices in WebXR
David Snopek
2021-01-10
Fix WebXR module.
Fabio Alessandrelli
2021-01-04
Add support for WebXR
David Snopek