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path: root/modules/webxr/godot_webxr.h
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2023-01-05One Copyright Update to rule them allRémi Verschelde
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
2022-12-01Get WebXR fully working in Godot 4!David Snopek
2022-10-21Add multiview to the opengl3 driverDavid Snopek
2022-09-19Get WebXR minimally working again in Godot 4David Snopek
2022-07-25Code quality: Fix header guards consistencyRémi Verschelde
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards.
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-08-26Adding GDExtension support to XRInterfaceBastiaan Olij
2021-01-25Support mono devices in WebXRDavid Snopek
2021-01-04Add support for WebXRDavid Snopek