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2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-02-15Fix EMWSClient::get_connection_status(), try catchFabio Alessandrelli
2020-01-31Update docs to version 4.0clayjohn
2020-01-28Disable Nagle's algorithm for WebSocket TCP.Fabio Alessandrelli
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired.
2020-01-26Merge pull request #35516 from Faless/ws/fix_latency_32Rémi Verschelde
Lower WebSocket latency, fixes.
2020-01-26doc: Drop unused 'category' property from headerRémi Verschelde
We already removed it from the online docs with #35132. Currently it can only be "Built-In Types" (Variant types) or "Core" (everything else), which is of limited use. We might also want to consider dropping it from `ClassDB` altogether in Godot 4.0.
2020-01-24Lower WebSocket latency, fixes.Fabio Alessandrelli
WSLPeer now tries to flush packet queue after put_packet call. WSLServer::listen correctly returns TCP_Server::listen return value.
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`.
2020-01-21Fix MultiplayerAPI crash when peer impl misbehave.Fabio Alessandrelli
Also fix WebSocketMultiplayer::get_available_packet_count() return value when peer is not configured to use the multiplayer API.
2020-01-16Validate input in (CPU)Particles set_emission_shape()Rémi Verschelde
Fixes #29777. Co-authored-by: Cameron Reikes <cameronreikes@gmail.com>
2020-01-15Prevent GDScript language server from listening to external hosts by defaultHoukime
* Add bind_ip property to WebSocketServer defaulting to "*" (listen to everyone) * Set default for GDscript Language Server to listen only to localhost Fixes potential security issue with GDScript language server being exposed to the broad net by default. Since it is the server which primary usage is to provide utility to the local editor there is no need to expose it.
2020-01-14Update documentation to reflect HTML5 limitations.Fabio Alessandrelli
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-21WSLPeer now prevents receiving data after close.Fabio Alessandrelli
Used to spit error and report empty packets when connection was still half-closed (waiting for confirmation from other end).
2019-11-15Fix Visual Studio throwing C4334 warning.Marcel Admiraal
2019-10-16Trim protocol field from spaces in WS classes.Fabio Alessandrelli
2019-10-15Fix HTML5 build after 67a4c30.Fabio Alessandrelli
I messed up a rebase and a commit was partly skipped
2019-10-11doc: Sync classref with current sourceRémi Verschelde
2019-10-09Document all this new improvements.Fabio Alessandrelli
2019-10-09Custom headers support in WebSocketClient.Fabio Alessandrelli
This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09Implement WebSocketServer SSL support.Fabio Alessandrelli
2019-10-09WebSocketClient can now use custom SSL certificateFabio Alessandrelli
Via the `trusted_ssl_certificate` property.
2019-10-09Re-implement WebSocket get host/port.Fabio Alessandrelli
Was lost during library switch
2019-09-24doc: Fix parsing of self-closing XML tagsRémi Verschelde
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
2019-09-04Run doctool after overridden properties changesBojidar Marinov
2019-08-28Style: Fix copyright headers in new filesRémi Verschelde
2019-08-21Merge pull request #29871 from Faless/crypto/initial_prRémi Verschelde
More Crypto, SSL server, crt/key as Resource, HashingContext
2019-08-20Merge pull request #31483 from Faless/ws/fix_double_relayRémi Verschelde
Fix WebSocketServer relaying message twice.
2019-08-19Fix WebSocketServer relaying message 2 times.Fabio Alessandrelli
The WebSocketMultiplayerPeer was relaying the same message two times, both in _server_relay and _process_multiplayer (which was only supposed to store the packet, given the server was one of the destination). _process_multiplayer now only store the packet, and calls _server_relay which will relay the message to other clients if needed.
2019-08-19WebSocketServer now sanitize destination peers.Fabio Alessandrelli
When relaying messages in multiplayer mode. Could cause a crash in case a malicious client sends a bogus packet and for those cases where a peer has just disconnected and a message arrive from another peer with the disconnected one as destination.
2019-08-19Move CryptoCore to it's own folder.Fabio Alessandrelli
Crypto classes will be placed in core/crypto.
2019-08-17Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'Rémi Verschelde
The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is (conditionally defines the error message). There are a few ERR_EXPLAINC calls for C-strings where String is not included which can stay as is to avoid adding additional _MSGC macros just for that. Part of #31244.
2019-08-12Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'Robin Hübner
2019-07-28Fix WebSocketClient crash when unref during signalFabio Alessandrelli
Always call disconnect before emitting signals, to avoid calling it on a freed object if the user decides to unreference it in a signal.
2019-07-08Fix WebSocketClient consuming data during hanshakeFabio Alessandrelli
Was missing a break of the while loop on connection. This potentially caused early data frames to be trashed.
2019-07-08Merge pull request #30419 from Faless/ws/wslay_server_protoRémi Verschelde
(Re-)Implement subprotocols in websocket server.
2019-07-08(Re-)Implement subprotocols in websocket server.Fabio Alessandrelli
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-07-04Optimize header reads (avoid extra allocs)Fabio Alessandrelli
2019-07-04Remove libwebsocket. No longer used, yay!Fabio Alessandrelli
2019-07-04WebSocket module now uses wslay library.Fabio Alessandrelli
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch.
2019-07-03SCons: Use CPPDEFINES instead of CPPFLAGS for pre-processor definesRémi Verschelde
It's the recommended way to set those, and is more portable (automatically prepends -D for GCC/Clang and /D for MSVC). We still use CPPFLAGS for some pre-processor flags which are not defines.
2019-06-27Proofread and improve the whole class referenceHugo Locurcio
- Document a few more properties and methods - Add more information to many classes - Fix lots of typos and gramar mistakes - Use [code] tags for parameters consistently - Use [b] and [i] tags consistently - Put "Warning:" and "Note:" on their own line to be more visible, and make them always bold - Tweak formatting in code examples to be more readable - Use double quotes consistently - Add more links to third-party technologies
2019-06-27doc: Replace all [code]CONSTANT[/code] by new [constant CONSTANT] hyperlinksRémi Verschelde
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-15Expose WebSocket set_buffers and document it.Fabio Alessandrelli
2019-06-15Allow setting websocket buffers sizes internally.Fabio Alessandrelli
Needed by LSP.
2019-05-01Revert "Update libwebsockets to 3.1 (plus UWP patch)"Fabio Alessandrelli
This reverts commit 90210c48627692d281554d6185b5db17a86c852a.
2019-04-30SCons: Always use env.Prepend for CPPPATHRémi Verschelde
Include paths are processed from left to right, so we use Prepend to ensure that paths to bundled thirdparty files will have precedence over system paths (e.g. `/usr/include` should have lowest priority).
2019-04-24SCons: Review uses of CCFLAGS, CXXFLAGS and CPPFLAGSRémi Verschelde
Many contributors (me included) did not fully understand what CCFLAGS, CXXFLAGS and CPPFLAGS refer to exactly, and were thus not using them in the way they are intended to be. As per the SCons manual: https://www.scons.org/doc/HTML/scons-user/apa.html - CCFLAGS: General options that are passed to the C and C++ compilers. - CFLAGS: General options that are passed to the C compiler (C only; not C++). - CXXFLAGS: General options that are passed to the C++ compiler. By default, this includes the value of $CCFLAGS, so that setting $CCFLAGS affects both C and C++ compilation. - CPPFLAGS: User-specified C preprocessor options. These will be included in any command that uses the C preprocessor, including not just compilation of C and C++ source files [...], but also [...] Fortran [...] and [...] assembly language source file[s]. TL;DR: Compiler options go to CCFLAGS, unless they must be restricted to either C (CFLAGS) or C++ (CXXFLAGS). Preprocessor defines go to CPPFLAGS.