Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya | |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2022-01-02 | Fix usage of "Return" in the docs | kobewi | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-04 | Auto-Increment Debugger Port | Nathan Franke | |
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful. | |||
2021-11-19 | wslay: Sync with upstream 45d22583b | Rémi Verschelde | |
https://github.com/tatsuhiro-t/wslay/commit/45d22583b488f79d5a4e598cc7675c191c5ab53f Mostly style changes, a couple new methods and fixes. Tweak file structure a bit. | |||
2021-10-29 | Merge pull request #54344 from mhilbrunner/rpc-error-msgs | Fabio Alessandrelli | |
Websockets: Fix buffer size checks in put_packet(), silent failures/connection hangs | |||
2021-10-29 | Websockets: Fix buffer size checks in put_packet() | Max Hilbrunner | |
Also check the error return value of wslay_event_queue_msg() | |||
2021-10-28 | Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H | Max Hilbrunner | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-06 | Fix small typos regarding WebSocketPeer | Infinixius | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-28 | Merge pull request #52481 from Faless/net/4.x_native_peers | Fabio Alessandrelli | |
[Net] Extension system for network peers, webrtc. | |||
2021-09-25 | Document Android permission requirements for network access where needed | Hugo Locurcio | |
2021-09-24 | [Net/Docs] Update extensions documentation. | Fabio Alessandrelli | |
2021-09-24 | [Net] MultiplayerPeer cleanup, defaults. | Fabio Alessandrelli | |
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-14 | Merge pull request #52226 from Faless/debugger/4.x_start_options | Rémi Verschelde | |
2021-09-08 | Multiplayer networking renames/simplification | Max Hilbrunner | |
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. | |||
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-08-30 | Try other resolved IPs if one fails to connect | Haoyu Qiu | |
2021-08-29 | [Editor] Editor debugger binds according to editor settings. | Fabio Alessandrelli | |
2021-08-06 | HTML5: Fix warnings and re-enable `werror=yes` on CI | Rémi Verschelde | |
Add a missing call to disable warnings on a forked env for freetype's `sfnt.c`. | |||
2021-08-04 | Merge pull request #51005 from Faless/mp/4.x_channels | Rémi Verschelde | |
[Net] Implement RPC channels in MultiplayerAPI. | |||
2021-08-01 | Merge pull request #51036 from winterpixelgames/master-ws-fix | Rémi Verschelde | |
WebsocketPeer outbound buffer fixes and buffer size query | |||
2021-07-31 | Websocket peer outbound buffer fixes. Expose outbound buffered amount. | Jordan Schidlowsky | |
2021-07-30 | [Net] Implement RPC channels in MultiplayerAPI. | Fabio Alessandrelli | |
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-29 | [Net] Add generate_unique_id to MultiplayerPeer. | Fabio Alessandrelli | |
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs, and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer) and custom MultiplayerPeer implementations. | |||
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde | |
And const when possible. | |||
2021-07-25 | Fix various typos with codespell | luz paz | |
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint` | |||
2021-07-23 | Use C++ iterators for Lists in many situations | Aaron Franke | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-17 | Expose the resource name the client used to the websocket server | Meriipu | |
This information is exposed to the websocket server through the client_connected-signal. example.com/chat?id=10 gives the resource name "/chat?id=10" | |||
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde | |
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away... | |||
2021-07-13 | Implement the ability to disable classes | reduz | |
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. | |||
2021-07-12 | [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. | Fabio Alessandrelli | |
2021-07-05 | Improve error reporting in WebSocketServer | Hugo Locurcio | |
This should make troubleshooting easier. | |||
2021-06-30 | Protocol shadows a variable. | K. S. Ernest (iFire) Lee | |
2021-06-29 | Merge pull request #49966 from Faless/net/4.x_ws_timeout | Rémi Verschelde | |
[Net] Add WebSocketServer handshake_timeout property. | |||
2021-06-28 | [Net] Add WebSocketServer handshake_timeout property. | Fabio Alessandrelli | |
Allows customization of the maximum time a client is allowed to stay in the the "pending" state (i.e. awaiting HTTP handshake). This used to be 1 second by before, the new default is 3 seconds. | |||
2021-06-28 | [Net] Fix WebSocketClient path parsing. | Fabio Alessandrelli | |
Recent changes to parse_url caused the client to make invalid HTTP requests if no path was specified. | |||
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-18 | Merge pull request #49698 from aaronfranke/prop-no-usage | Rémi Verschelde | |
Add PROPERTY_USAGE_NONE and use it | |||
2021-06-18 | Better format arguments in variant parser | Michael Alexsander Silva Dias | |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-05-06 | Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores | Hugo Locurcio | |
2021-05-03 | Merge pull request #48205 from Faless/net/4.x_url_parsing | Fabio Alessandrelli | |
[Net] Implement String::parse_url for parsing URLs. |