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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-29
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Expose the resource name the client used to the websocket server
Meriipu
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-05
Improve error reporting in WebSocketServer
Hugo Locurcio
2021-06-30
Protocol shadows a variable.
K. S. Ernest (iFire) Lee
2021-06-29
Merge pull request #49966 from Faless/net/4.x_ws_timeout
Rémi Verschelde
2021-06-28
[Net] Add WebSocketServer handshake_timeout property.
Fabio Alessandrelli
2021-06-28
[Net] Fix WebSocketClient path parsing.
Fabio Alessandrelli
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-18
Merge pull request #49698 from aaronfranke/prop-no-usage
Rémi Verschelde
2021-06-18
Better format arguments in variant parser
Michael Alexsander Silva Dias
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-05-03
Merge pull request #48205 from Faless/net/4.x_url_parsing
Fabio Alessandrelli
2021-04-30
Add WebSocketMultiplayerPeer _incoming_packets check bound
MaxStgs
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-26
[Net] Implement String::parse_url for parsing URLs.
Fabio Alessandrelli
2021-04-07
Document secure wss:// caveats for WebSocketClient
Hugo Locurcio
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-18
SCons: Add explicit dependencies on thirdparty code in cloned env
Rémi Verschelde
2020-12-04
[HTML5] Add function signatures to JS libraries.
Fabio Alessandrelli
2020-11-23
[HTML5] Run eslint --fix.
Fabio Alessandrelli
2020-11-21
[HTML5] Libraries refactor for linting.
Fabio Alessandrelli
2020-11-17
Fix godot_js_websocket_send function unused assignment.
Marcel Admiraal
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-10
[HTML5] Port JavaScript inline code to libraries.
Fabio Alessandrelli
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-16
websocket: Fix crash at exit when not running the editor
Ignacio Etcheverry
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Style: Fix missing/invalid copyright headers
Rémi Verschelde
2020-05-14
Modernize remaining uses of 0/NULL instead of nullptr (C++11)
Rémi Verschelde
2020-05-12
Add WebSocket debugger, use it for Javascript.
Fabio Alessandrelli
2020-05-12
Remove WebSocket defaults from project settings.
Fabio Alessandrelli
2020-05-10
Fix Closure compiler build, python style.
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-23
Adding missing include guards to header files identified by LGTM.
Rajat Goswami
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