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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Commit message (
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Author
2022-03-18
Use 3001 instead of 1001 when destroying a websocket.
Jason Knight
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Add an XML schema for documentation
Hugo Locurcio
2022-02-10
Fix typos with codespell
Rémi Verschelde
2022-02-05
[Net] Non-blocking WebSocket hostname resolution.
Jordan Schidlowsky
2022-01-20
Rename or refactor macros to avoid leading underscores
Omar Polo
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix usage of "Return" in the docs
kobewi
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-11-19
wslay: Sync with upstream 45d22583b
Rémi Verschelde
2021-10-29
Merge pull request #54344 from mhilbrunner/rpc-error-msgs
Fabio Alessandrelli
2021-10-29
Websockets: Fix buffer size checks in put_packet()
Max Hilbrunner
2021-10-28
Fix Macros -> Mactos typo in WEBSOCKETMACTOS_H
Max Hilbrunner
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-06
Fix small typos regarding WebSocketPeer
Infinixius
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-28
Merge pull request #52481 from Faless/net/4.x_native_peers
Fabio Alessandrelli
2021-09-25
Document Android permission requirements for network access where needed
Hugo Locurcio
2021-09-24
[Net/Docs] Update extensions documentation.
Fabio Alessandrelli
2021-09-24
[Net] MultiplayerPeer cleanup, defaults.
Fabio Alessandrelli
2021-09-20
Don't generate empty doc sections and reduce code duplication
Aaron Franke
2021-09-14
Merge pull request #52226 from Faless/debugger/4.x_start_options
Rémi Verschelde
2021-09-08
Multiplayer networking renames/simplification
Max Hilbrunner
2021-09-07
[Net] Move multiplayer to core subdir, split RPCManager.
Fabio Alessandrelli
2021-08-30
Try other resolved IPs if one fails to connect
Haoyu Qiu
2021-08-29
[Editor] Editor debugger binds according to editor settings.
Fabio Alessandrelli
2021-08-06
HTML5: Fix warnings and re-enable `werror=yes` on CI
Rémi Verschelde
2021-08-04
Merge pull request #51005 from Faless/mp/4.x_channels
Rémi Verschelde
2021-08-01
Merge pull request #51036 from winterpixelgames/master-ws-fix
Rémi Verschelde
2021-07-31
Websocket peer outbound buffer fixes. Expose outbound buffered amount.
Jordan Schidlowsky
2021-07-30
[Net] Implement RPC channels in MultiplayerAPI.
Fabio Alessandrelli
2021-07-30
doc: Use self-closing tags for `return` and `argument`
Rémi Verschelde
2021-07-29
[Net] Add generate_unique_id to MultiplayerPeer.
Fabio Alessandrelli
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Expose the resource name the client used to the websocket server
Meriipu
2021-07-15
Misc cleanup of header includes
Rémi Verschelde
2021-07-13
Implement the ability to disable classes
reduz
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-07-05
Improve error reporting in WebSocketServer
Hugo Locurcio
2021-06-30
Protocol shadows a variable.
K. S. Ernest (iFire) Lee
2021-06-29
Merge pull request #49966 from Faless/net/4.x_ws_timeout
Rémi Verschelde
2021-06-28
[Net] Add WebSocketServer handshake_timeout property.
Fabio Alessandrelli
2021-06-28
[Net] Fix WebSocketClient path parsing.
Fabio Alessandrelli
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