summaryrefslogtreecommitdiff
path: root/modules/websocket/wsl_server.h
AgeCommit message (Collapse)Author
2022-04-12Added set_extra_headers() to WebSocketServerOğuzhan Eroğlu
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-10-26Save all 64 bits of get_ticks_msec() in more casesMax Hilbrunner
2021-07-17Expose the resource name the client used to the websocket serverMeriipu
This information is exposed to the websocket server through the client_connected-signal. example.com/chat?id=10 gives the resource name "/chat?id=10"
2021-06-28[Net] Add WebSocketServer handshake_timeout property.Fabio Alessandrelli
Allows customization of the maximum time a client is allowed to stay in the the "pending" state (i.e. awaiting HTTP handshake). This used to be 1 second by before, the new default is 3 seconds.
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-05-06Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscoresHugo Locurcio
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-10-09Custom headers support in WebSocketClient.Fabio Alessandrelli
This commit also converts all PoolVector<String> parameters to `const Vector<String>` in both WebSocketServer and WebSocketClient.
2019-10-09Implement WebSocketServer SSL support.Fabio Alessandrelli
2019-10-09Re-implement WebSocket get host/port.Fabio Alessandrelli
Was lost during library switch
2019-07-08(Re-)Implement subprotocols in websocket server.Fabio Alessandrelli
2019-07-04Optimize header reads (avoid extra allocs)Fabio Alessandrelli
2019-07-04WebSocket module now uses wslay library.Fabio Alessandrelli
Both client and server are supported on native builds (as usual). SSL server is still not supported, but will soon be possible with this new library. The API stays the same, we just need to work out potential issues due to this big library switch.