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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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wsl_server.h
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Author
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-04-12
Added set_extra_headers() to WebSocketServer
Oğuzhan Eroğlu
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-07-17
Expose the resource name the client used to the websocket server
Meriipu
2021-06-28
[Net] Add WebSocketServer handshake_timeout property.
Fabio Alessandrelli
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
Implement WebSocketServer SSL support.
Fabio Alessandrelli
2019-10-09
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-07-08
(Re-)Implement subprotocols in websocket server.
Fabio Alessandrelli
2019-07-04
Optimize header reads (avoid extra allocs)
Fabio Alessandrelli
2019-07-04
WebSocket module now uses wslay library.
Fabio Alessandrelli