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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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websocket
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wsl_server.cpp
Age
Commit message (
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Author
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Remove WebSocket defaults from project settings.
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-28
Disable Nagle's algorithm for WebSocket TCP.
Fabio Alessandrelli
2020-01-24
Lower WebSocket latency, fixes.
Fabio Alessandrelli
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-16
Trim protocol field from spaces in WS classes.
Fabio Alessandrelli
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
Implement WebSocketServer SSL support.
Fabio Alessandrelli
2019-10-09
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-08-17
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
Rémi Verschelde
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-08
(Re-)Implement subprotocols in websocket server.
Fabio Alessandrelli
2019-07-04
Optimize header reads (avoid extra allocs)
Fabio Alessandrelli
2019-07-04
WebSocket module now uses wslay library.
Fabio Alessandrelli