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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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wsl_client.h
Age
Commit message (
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Author
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-04
[WebSocket] Fix WSLClient connection status.
Fabio Alessandrelli
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-02-05
[Net] Non-blocking WebSocket hostname resolution.
Jordan Schidlowsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-08-30
Try other resolved IPs if one fails to connect
Haoyu Qiu
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-07-04
Optimize header reads (avoid extra allocs)
Fabio Alessandrelli
2019-07-04
WebSocket module now uses wslay library.
Fabio Alessandrelli