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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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websocket
/
websocket_server.cpp
Age
Commit message (
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Author
2021-07-18
Optimize StringName usage
reduz
2021-07-17
Expose the resource name the client used to the websocket server
Meriipu
2021-07-12
[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.
Fabio Alessandrelli
2021-06-28
[Net] Add WebSocketServer handshake_timeout property.
Fabio Alessandrelli
2021-06-17
Add PROPERTY_USAGE_NONE and use it
Aaron Franke
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-24
Lower WebSocket latency, fixes.
Fabio Alessandrelli
2020-01-15
Prevent GDScript language server from listening to external hosts by default
Houkime
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
Implement WebSocketServer SSL support.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-09-24
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
Implement WebSocket close notify.
Fabio Alessandrelli
2018-05-08
Document websocket module, further document enet
Fabio Alessandrelli
2018-04-12
Implement get_peer_[address|port] in ENet/WSServer
Fabio Alessandrelli
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli