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path: root/modules/websocket/websocket_multiplayer_peer.h
AgeCommit message (Expand)Author
2022-10-27[MP] Let MultiplayerAPI handle packet relaying and peer signaling.Fabio Alessandrelli
2022-10-11[WebSocket] Refactor websocket module.Fabio Alessandrelli
2022-07-26[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.Fabio Alessandrelli
2022-05-16Replace most uses of Map by HashMapreduz
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-09-24[Net] MultiplayerPeer cleanup, defaults.Fabio Alessandrelli
2021-09-07[Net] Move multiplayer to core subdir, split RPCManager.Fabio Alessandrelli
2021-07-30[Net] Implement RPC channels in MultiplayerAPI.Fabio Alessandrelli
2021-07-29[Net] Add generate_unique_id to MultiplayerPeer.Fabio Alessandrelli
2021-07-12[Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer.Fabio Alessandrelli
2021-02-08Initialize class/struct variables with default values in modules/Rafał Mikrut
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
2020-07-10Add override keywords.Marcel Admiraal
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-07-07Fixes minor issues found by static analyzerqarmin
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-15Expose WebSocket set_buffers and document it.Fabio Alessandrelli
2019-02-12Modules: Ensure classes match their header filenameRémi Verschelde