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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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websocket
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websocket_multiplayer_peer.cpp
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Author
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-01-21
Fix MultiplayerAPI crash when peer impl misbehave.
Fabio Alessandrelli
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-08-20
Merge pull request #31483 from Faless/ws/fix_double_relay
Rémi Verschelde
2019-08-19
Fix WebSocketServer relaying message 2 times.
Fabio Alessandrelli
2019-08-19
WebSocketServer now sanitize destination peers.
Fabio Alessandrelli
2019-08-12
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in rest of 'modules/'
Robin Hübner
2019-07-07
Fixes minor issues found by static analyzer
qarmin
2019-06-15
Expose WebSocket set_buffers and document it.
Fabio Alessandrelli
2019-02-27
Fix -Wsign-compare warnings.
marxin
2019-02-12
Modules: Ensure classes match their header filename
Rémi Verschelde