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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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modules
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websocket
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websocket_client.cpp
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Author
2021-04-26
[Net] Implement String::parse_url for parsing URLs.
Fabio Alessandrelli
2021-02-08
Initialize class/struct variables with default values in modules/
Rafał Mikrut
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-10-09
Custom headers support in WebSocketClient.
Fabio Alessandrelli
2019-10-09
WebSocketClient can now use custom SSL certificate
Fabio Alessandrelli
2019-10-09
Re-implement WebSocket get host/port.
Fabio Alessandrelli
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-08
-Moved EditorDefaultValue to ClassDB, made it core
Juan Linietsky
2018-09-24
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
Implement WebSocket close notify.
Fabio Alessandrelli
2018-04-03
Websocket client SSL support
Fabio Alessandrelli
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli