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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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websocket
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lws_peer.cpp
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Author
2019-02-18
Fix warnings seen with warnings=all and recent GCC 8.2.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2019-01-01
Fix missing/malformed license headers
Rémi Verschelde
2018-11-12
Convert WebSocket module to use PacketBuffer class
Fabio Alessandrelli
2018-09-28
Remove socket_helper.h after NetSocket refactor
Fabio Alessandrelli
2018-09-27
Fix warnings about unused variables [-Wunused-variable]
Rémi Verschelde
2018-09-24
Implement WebSocket clean close detection.
Fabio Alessandrelli
2018-09-24
Implement WebSocket close notify.
Fabio Alessandrelli
2018-08-06
Fix WebSocket crash due to non PDO init.
Fabio Alessandrelli
2018-06-06
Fix LWSPeer get_connected_[host/port]
Fabio Alessandrelli
2018-04-21
Various coverity scan fixes for networking
Fabio Alessandrelli
2018-04-12
Implement get_peer_[address|port] in ENet/WSServer
Fabio Alessandrelli
2018-03-21
s/2017/2018/g for gles2, websocket, linux appdata
Poommetee Ketson
2018-02-06
Relicense module to the wondeful Godot community!
Fabio Alessandrelli
2018-02-06
Add websocket module.
Fabio Alessandrelli