Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-11-25 | Websocket LWS keep servicing till no CB are left | Fabio Alessandrelli | |
Apparently, only a single WRITABLE/READABLE callback is called at each servicing. For this reason, we want to keep servicing until we end up not receiving any callback. When that happens, we can assume that we can't (or don't want to) write more, and that there is nothing left to read in the socket buffer. | |||
2018-09-29 | Fix -Wunused-function in websocket module | Fabio Alessandrelli | |
2018-08-30 | Allow WebSocket connect with no sub-protocols. | Fabio Alessandrelli | |
2018-07-18 | Style: Format code with clang-format 6.0.1 | Rémi Verschelde | |
2018-06-23 | Sanitize protocol struct, def LWS T/RX buffer size | Fabio Alessandrelli | |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. |