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path: root/modules/websocket/lws_helper.h
AgeCommit message (Collapse)Author
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-11-25Websocket LWS keep servicing till no CB are leftFabio Alessandrelli
Apparently, only a single WRITABLE/READABLE callback is called at each servicing. For this reason, we want to keep servicing until we end up not receiving any callback. When that happens, we can assume that we can't (or don't want to) write more, and that there is nothing left to read in the socket buffer.
2018-09-29Fix -Wunused-function in websocket moduleFabio Alessandrelli
2018-08-30Allow WebSocket connect with no sub-protocols.Fabio Alessandrelli
2018-07-18Style: Format code with clang-format 6.0.1Rémi Verschelde
2018-06-23Sanitize protocol struct, def LWS T/RX buffer sizeFabio Alessandrelli
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-06Relicense module to the wondeful Godot community!Fabio Alessandrelli
2018-02-06Add websocket module.Fabio Alessandrelli
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.