Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-11-12 | Convert WebSocket module to use PacketBuffer class | Fabio Alessandrelli | |
2018-11-03 | Fix access to freed mem in WS client after #23241 | Fabio Alessandrelli | |
I was wrong in assuming that String had to survive long enough to avoid it, what actually needed to survive was the CharString obtained from the acsii() or utf8() function. At least according to valgrind | |||
2018-10-23 | Remove unneeded strncpy in lws_client. | Fabio Alessandrelli | |
Pass the String buffer directly, lws_client_connect_via_info will copy them for us. | |||
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray | |
Fixes #22684. | |||
2018-10-07 | Fix LWSClient connect_to_host string termination. | Fabio Alessandrelli | |
Coming from strncpy might get you a non-NULL terminated buffer. The solution, if you accept trunction, is to give one less byte to strncpy and manually set the last char in the buffer to '\0'. If the source string is shorter, than the buffer is padded with '\0' automatically. | |||
2018-09-24 | Implement WebSocket clean close detection. | Fabio Alessandrelli | |
2018-09-24 | Implement WebSocket close notify. | Fabio Alessandrelli | |
2018-08-30 | Allow WebSocket connect with no sub-protocols. | Fabio Alessandrelli | |
2018-08-06 | Fix WebSocket crash due to non PDO init. | Fabio Alessandrelli | |
Move RingBuffer (and few related vars) to LWSPeer. | |||
2018-06-07 | Bump libwebsockets to version 3.0.0 | Fabio Alessandrelli | |
2018-04-03 | Websocket client SSL support | Fabio Alessandrelli | |
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. |