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path: root/modules/websocket/emws_server.cpp
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2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-04-02Replace NULL with nullptrlupoDharkael
2020-02-18PoolVector is gone, replaced by VectorJuan Linietsky
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`.
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-10-15Fix HTML5 build after 67a4c30.Fabio Alessandrelli
I messed up a rebase and a commit was partly skipped
2019-06-15Allow setting websocket buffers sizes internally.Fabio Alessandrelli
Needed by LSP.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2019-01-01Fix missing/malformed license headersRémi Verschelde
2018-11-12Convert WebSocket module to use PacketBuffer classFabio Alessandrelli
2018-10-23Add missing EMWSServer::poll function.Fabio Alessandrelli
Empty of course as server is not supported in HTML5, but the symbol must be defined.
2018-09-24Implement WebSocket close notify.Fabio Alessandrelli
2018-04-12Implement get_peer_[address|port] in ENet/WSServerFabio Alessandrelli
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer.
2018-03-21s/2017/2018/g for gles2, websocket, linux appdataPoommetee Ketson
2018-02-06Relicense module to the wondeful Godot community!Fabio Alessandrelli
2018-02-06Add websocket module.Fabio Alessandrelli
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets.