Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-15 | Fix HTML5 build after 67a4c30. | Fabio Alessandrelli | |
I messed up a rebase and a commit was partly skipped | |||
2019-06-15 | Allow setting websocket buffers sizes internally. | Fabio Alessandrelli | |
Needed by LSP. | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2019-01-01 | Fix missing/malformed license headers | Rémi Verschelde | |
2018-11-12 | Convert WebSocket module to use PacketBuffer class | Fabio Alessandrelli | |
2018-10-23 | Add missing EMWSServer::poll function. | Fabio Alessandrelli | |
Empty of course as server is not supported in HTML5, but the symbol must be defined. | |||
2018-09-24 | Implement WebSocket close notify. | Fabio Alessandrelli | |
2018-04-12 | Implement get_peer_[address|port] in ENet/WSServer | Fabio Alessandrelli | |
Also implement get_connected_host and get_connected_port in WebSocketPeer (not supported in HTML5 due to browser limitation). Add shorthand disconnect_peer(id) for get_peer(id)->close() like in ENet to WebSocketServer. | |||
2018-03-21 | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | |
2018-02-06 | Relicense module to the wondeful Godot community! | Fabio Alessandrelli | |
2018-02-06 | Add websocket module. | Fabio Alessandrelli | |
Webassembly is client-only for obvious reasons. Other platforms support both client and server using libwebsockets. |